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Controls threads Everything about controls in CoD

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  #1  
Old 05-21-2011, 08:44 PM
smink1701 smink1701 is offline
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Default Using guns in turrets?

I use trackir5 and am having some trouble controling and aiming guns in turrets. In il2 when you switch to gunner position the plane goes into auto pilot and you use your mouse to move and aim gun. With CLOD my mouse doesnt move gun although left click of mouse will fire weapon. Also, tried to program mouse in controls but game won't let me. Is this a bug or am I doing something wrong???

Thanks to anyone who will shed some light.
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Old 05-21-2011, 08:49 PM
Seeker Seeker is offline
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I have the same problem.
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Old 05-21-2011, 09:11 PM
RocketDog RocketDog is offline
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I can't get the Blenheim turret to move after switching to combat mode and the mouse pitch control is reversed on most of the aircraft guns (i.e., move mouse up, gun pitches down). Reversing the axis has no effect. Add it to the list of bugs...
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  #4  
Old 05-21-2011, 09:17 PM
Strike Strike is offline
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You gotta hit F10 to get the mouse to track for gun movement. Otherwise you would have to press the mouse wheel and steer the gun at the same time!
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  #5  
Old 05-21-2011, 09:37 PM
Dave3317 Dave3317 is offline
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I can get the turrets and guns to move and fire but they are so slow with delayed reactions. I know it may not be totally realistic but i much prefered 1946 turret/gun control
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  #6  
Old 05-21-2011, 10:09 PM
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Sokol1 Sokol1 is offline
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Offline you can use joysticks axis to control turret, and reverse axis if need.
Or key+axis.

Go to axis, turret, and just press and hold a key before move axis (Y or Y) to move turret.

Ie. Space + Joystick Y axis, Space + Joystick X axis.

Then the turret move fast.

Just remember to change plane control do AI before jump to turret position.

Not tested online.

Sokol1
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Old 05-21-2011, 11:46 PM
justme262 justme262 is offline
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I think they wanted to make turrets harder to use to make it more realistic. Historically it was difficult to hit an enemy fighter from a turret.
I tried to man a turret online and as soon as I moved from the pilot position the autopilot would put the plane in a dive. Which made it hard for me to concentrate on the slow, inverted, multi buttoned, counter intuitive, historical controls of the turret...

oh well I stick to fighters online now.
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  #8  
Old 05-22-2011, 12:39 AM
machoo
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Too many steps involved to do simple things in this , this is the annoying thing about COD. I just want to fire a gun FFS but I first have to do this this and this , and then open this , and pull that , and turn this. Jesus.
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  #9  
Old 05-22-2011, 01:35 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by smink1701 View Post
I use trackir5 and am having some trouble controling and aiming guns in turrets. In il2 when you switch to gunner position the plane goes into auto pilot and you use your mouse to move and aim gun. With CLOD my mouse doesnt move gun although left click of mouse will fire weapon. Also, tried to program mouse in controls but game won't let me. Is this a bug or am I doing something wrong???

Thanks to anyone who will shed some light.
First of all a little tip, the aircraft in IL2 doesn't go on autopilot if you don't want it to (you can toggle it on/off), there are many people flying the plane and shooting from the gunners seat at the same time.

In CoD now, you need to do these things in sequence:

1) If your turret has a parked position (usually to streamline the fuselage and burn less fuel during cruise) you need to set it to the active position first, the default key command is ctrl+O i think.
Aircraft with such a turret are the Blenheim, Br.20 (both top and belly guns), Stuka, He-111 (the top gun) and the 110.
I might be missing one, so just press the relevant combination just in case. In some aircraft the turret needs power on to transition between positions (electric/hydraulic,etc). For example, you need the engines to be running to do this in the Blenheim, while the ones in the Stuka and 110 are manually operated so they work right off the bat.

2) You must enable mouse look to control the gun with the mouse. This means disabling the mouse cursor, default key is F10.

3) You can now use shift-F1 view for turret guns, which greatly helps with aiming.

4) Some turrets feature not only a moveable gun but a moveable mount as well. Examples are the Stuka, Blenheim and the top turret on the He111. When moving the mouse you move the gun. When pressing the keys that move the mount, you can turn the entire gun mount assembly around and get a different field of fire for your gun's range of motion.


Known Issues: There was a conflict last time i tested, if you use a mouse button to fire the gun you can't move it at the same time. If you set another button for firing, you can keep moving the mouse and the gun will respond. I don't know if this has been fixed.

Also, the Br.20 top turret controls were reversed.
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  #10  
Old 05-22-2011, 08:55 AM
Seeker Seeker is offline
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<Bows to Blackdog_kt> I'm constantly amazed at your procedures testing, and grateful for your will to share the results

WTF we're they thinking?!?!? All this to man a turret? And don't give me "realism"! where's the realism in F10 FFS?

Who the hell designed the game portion of this game? Who made the decision to make even gunning a turret, the #1 way most of us introduce kids to this genre for the last 6 years, dam near impossible? Does he still work there? If so why?

<Rant over>

Should there be any devs reading: Fix this. Fix this very soon. You'll go crazy trying to satisfy the rivet counters and FM chart monkeys, and you know it. So try at your own tempo. But for gods sake get some work done on the game interfaces. People will forgive performance, blame their machines and throw another couple of thou' at a graphic card "to keep the faith". But the experience has to be FUN!

FUN, goddamit.

Somewhere down the line, I'm dam sure they forgot this.

Last edited by Seeker; 05-22-2011 at 12:21 PM.
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