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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 06-01-2011, 01:47 AM
guiltyspark guiltyspark is offline
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Default Kinect support for headtracking in birds of steel please

we know its possible with the hardware , dont mess this up gaijen this could be a huge huge game seller
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  #2  
Old 06-01-2011, 02:45 AM
The M00ps The M00ps is offline
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I would be completely shocked to see this, but if they do, it will guarantee a day one purchase for me, if for no other reason than to just see this work.

Otherwise, I'm gonna sit it out for a few days -- maybe rent first. I still have a bad taste in my mouth from BoP.
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  #3  
Old 06-01-2011, 09:37 PM
Rambo Rich 360 Rambo Rich 360 is offline
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I highly doubt you're going to see that. It just doesn't make too much sense from a technological or practical standpoint.

If you turn your head, you will no longer be looking at the monitor/screen, so that's not gonna work... Plus, i'm not sure how well the kinect would work in tracking ones head turning movements.

"Otherwise, I'm gonna sit it out for a few days -- maybe rent first. I still have a bad taste in my mouth from BoP. "

Really? Please let me know which WWII fighter games even come close to being good. BoP pretty much blows them all away.

Sure there's a few things that get on our nerves, but its a heckava lot better than the alternative.

Last edited by Rambo Rich 360; 06-01-2011 at 09:39 PM.
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  #4  
Old 06-01-2011, 10:55 PM
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StiC StiC is offline
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Quote:
Originally Posted by Rambo Rich 360 View Post
I highly doubt you're going to see that. It just doesn't make too much sense from a technological or practical standpoint.

If you turn your head, you will no longer be looking at the monitor/screen, so that's not gonna work... Plus, i'm not sure how well the kinect would work in tracking ones head turning movements.
Not exactly true.

GT5 has head tracking using just the PS Eye and the Kinect is a lot more sophisticated and able to track more accurately.

None of the head tracking devices available would have you turn your head so far as to look away from the screen, including my mod which allows me to head track in BoP.

I for one would like to at least have the option to use head tracking.

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Old 06-02-2011, 05:51 AM
The M00ps The M00ps is offline
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Originally Posted by Rambo Rich 360 View Post
If you turn your head, you will no longer be looking at the monitor/screen, so that's not gonna work... Plus, i'm not sure how well the kinect would work in tracking ones head turning movements.
TrackIR has been doing it on the PC for years.

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Originally Posted by Rambo Rich 360 View Post
Really? Please let me know which WWII fighter games even come close to being good. BoP pretty much blows them all away.
None, I'll grant you that. But BoP came so close, yet missed out on what it could/should have been. And all for the lack of a simple update or some very basic QA prior to release. And guess what -- Gaijin has pulled the same "publisher won't release the patch" stunt with Apache: Air Assault as they did with BoP. Go check out their forum.

They're building quite a negative reputation in my mind. All I'm saying is that I want to see a more polished product this time before I give them $60 more of my money.
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  #6  
Old 06-02-2011, 01:05 PM
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Cryptic Phant0m Cryptic Phant0m is offline
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Headtracking does not really work for Flight games. How does one look behind them.

No in all actuality headtracking is a gimmick and I would rather the focused on the core game play.
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Old 06-02-2011, 02:14 PM
guiltyspark guiltyspark is offline
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Originally Posted by Cryptic Phant0m View Post
Headtracking does not really work for Flight games. How does one look behind them.

No in all actuality headtracking is a gimmick and I would rather the focused on the core game play.
herp derp
i dont understand how head tracking works so its a gimmick derp
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Old 06-02-2011, 02:25 PM
Gilly Gilly is offline
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herp derp
i dont understand how head tracking works so its a gimmick derp
Branding someone a derp just because they have a different opinion or do not understand? Bit derp yourself.
Answer phantoms question then before being so condescending 'how does he look behind on a 2D single screen then using head tracking?'
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Old 06-02-2011, 02:53 PM
guiltyspark guiltyspark is offline
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Branding someone a derp just because they have a different opinion or do not understand? Bit derp yourself.
Answer phantoms question then before being so condescending 'how does he look behind on a 2D single screen then using head tracking?'
If somebody is "informed enough" to make an opinion as extreme as "its a gimmick"

And is completely wrong in their assessment they are in every way opening themselves up to become derp.

Its VERY well known that headtracking is not only not a gimmick , but it was CREATED for the flight sim community.

when using head tracking you head is not moving in a 1:1 ratio with what you see on screen.

Which means turning your head just a LITTLE BIT will result in a view of your wing and if you move your head even further a veiw from behind you (if your plane has a view behind the seat like the p39.)


Its really not a difficult concept

here is a video demonstration

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  #10  
Old 06-02-2011, 03:08 PM
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Quote:
Originally Posted by Cryptic Phant0m View Post
Headtracking does not really work for Flight games. How does one look behind them.

No in all actuality headtracking is a gimmick and I would rather the focused on the core game play.
I see what you are getting at.

Headtracking works because it does not track your head movements 1 to 1. You do not have to look behind you to check your six in game. You look slightly left to pan the camera over your left wing and check you six on the left side. At no time will you lose sight of the TV you are playing on.

Depending on how you play determines how gimmicky HT is. Arcade and Realistic players have a target camera. Sim players using a DS3 can map a stick to the camera view. Others, like me, use a flight stick and have to use the hat switch which only offers 90 degrees of movement. To me HT is an essential part of playing Sim and not a gimmick at all.

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