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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-11-2011, 10:07 AM
Langnasen
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Default Any word on FSAA and AF?

Any idea when we're going to be able to apply anti-aliasing and anisotropic-filtering to the game through our cards' CPs, like we can in any other game? I'd like to be able to make proper use of the card for which I paid £500 for the sake of this game.

Just a word, a hint, a clue, instead of the deafening silence. Thanks in advance.
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  #2  
Old 05-11-2011, 12:36 PM
Ataros Ataros is offline
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You can apply AF and AA in drivers now.

AF works, but I prefer to set it to "Application controlled" as it uses different AF settings for different objects.

AA should definitely work in true fullscreen mode (beta patch). Maybe you have to switch it off in game and switch it on in drivers (or put both ON). AA worked for me even in windowed mode if I set it off in game first. I use ATI Tray Tools to change drivers settings.
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  #3  
Old 05-11-2011, 12:56 PM
Langnasen
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Quote:
Originally Posted by Ataros View Post
You can apply AF and AA in drivers now.

AF works, but I prefer to set it to "Application controlled" as it uses different AF settings for different objects.

AA should definitely work in true fullscreen mode (beta patch). Maybe you have to switch it off in game and switch it on in drivers (or put both ON). AA worked for me even in windowed mode if I set it off in game first. I use ATI Tray Tools to change drivers settings.
I've tried all combinations but as almost everyone else has found it's not possible to make card CP settings work in the game. Those who think it is working are mistaken.
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  #4  
Old 05-11-2011, 01:07 PM
skouras skouras is offline
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yes it is NOT working
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  #5  
Old 05-11-2011, 01:13 PM
Kankkis Kankkis is offline
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AF does nothing, AA does not work over 2x(actually very poor AA with 2x but little smoother than without AA.
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  #6  
Old 05-11-2011, 01:14 PM
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JumpingHubert JumpingHubert is offline
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i think some people can´t distinguish 2xAA and higher AA..only an assumption.
it is absurd that we haven´t until now not one word from dev´s related to this problem..
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  #7  
Old 05-11-2011, 01:35 PM
Widow17 Widow17 is offline
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words just consume time and dont actually help anyone. rather put the time and effort into actual work concerning this problem.
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  #8  
Old 05-11-2011, 01:44 PM
Langnasen
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Originally Posted by Widow17 View Post
words just consume time and dont actually help anyone. rather put the time and effort into actual work concerning this problem.
I'd rather a few words at the expense of a bit of work vs an assumption later proven unfounded.
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  #9  
Old 05-11-2011, 03:43 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by Ataros View Post
You can apply AF and AA in drivers now.

AF works, but I prefer to set it to "Application controlled" as it uses different AF settings for different objects.

AA should definitely work in true fullscreen mode (beta patch). Maybe you have to switch it off in game and switch it on in drivers (or put both ON). AA worked for me even in windowed mode if I set it off in game first. I use ATI Tray Tools to change drivers settings.
I think sombody needs Glasses
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  #10  
Old 05-11-2011, 03:48 PM
SsSsSsSsSnake SsSsSsSsSnake is offline
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he should have gone to Specsavers
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