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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-21-2011, 09:23 PM
Doc_uk Doc_uk is offline
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Default Tips on maneuvers

Anybody got any good tuts on Diving on an enemy and coming form underneath,
It seems when i try to dive on one, before i relies im level with him
And with coming from below, well, its the same, need some good tuts
Time to study, me thinks
Keep in mind im not using trackir yet
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  #2  
Old 04-21-2011, 09:38 PM
617Squadron 617Squadron is offline
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Your best bet would be a large yo-yo maneuver. Pull back on the stick and then move it to the right slightly, so that the plane rolls over and starts to fly a wide corkscrew loop, ending up with you flying straight and level again, but still behind the target..

By doing this, you are flying further than the target, which compensates for your faster speed and you should end up behind and below it, if the arc you fly is large enough.

Below is better on bombers as they tend to be less well defended from underneath. It can also work on fighters, if you are flying too fast and risking an overshoot. If a fighter is turning and you are faster, a yo-yo will keep you in trail of the target and prevent an overshoot.

Last edited by 617Squadron; 04-21-2011 at 09:40 PM.
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  #3  
Old 04-21-2011, 09:42 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by 617Squadron View Post
Your best bet would be a large yo-yo maneuver. Pull back on the stick and then move it to the right slightly, so that the plane rolls over and starts to fly a wide corkscrew loop, ending up with you flying straight and level again, but still behind the target..

By doing this, you are flying further than the target, which compensates for your faster speed and you should end up behind and below it, if the arc you fly is large enough.

Below is better on bombers as they tend to be less well defended from underneath. It can also work on fighters, if you are flying too fast and risking an overshoot. If a fighter is turning and you are faster, a yo-yo will keep you in trail of the target and prevent an overshoot.
Thanks will try that one
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Old 04-21-2011, 09:47 PM
617Squadron 617Squadron is offline
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Turning to the right tends to cause you to roll faster, as you are working with the engine torque, not against it. Left rolls can be slower as you are fighting the torque.
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Old 04-21-2011, 10:01 PM
jimbop jimbop is offline
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You want to start reading about energy fighting. Good start is Wikipedia on 'Air combat manoeuvring'.
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  #6  
Old 04-22-2011, 03:48 AM
rollnloop rollnloop is offline
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1st thing is to think :
1/what ammount of firing do i need to down the target ? What to aim ?
2/How much steady time do i need to deliver that amount ?
3/what position can i afford considering ennemy defences (gunners) ?

From the answer to these questions you'll bring an answer to the main one
"what should be my position relative to target when i shoot ?"

If the desired postion is above target, you will choose to approach from the high side, ahead of target following parallel course, and aim well ahead of target for a firing solution slightly ahead of target.

If the desired position is "low six and steady", you will dive on target while keeping it in the upper part of your windshield, where it won't disappear during the dive (you will have to shallow this dive continuously to keep target in this position). Then you'll come from below with a shallow angle, aim slightly ahead of target and deliver your fire while pushing the stick constantly (and slightly) for the lenght of your burst, in order to keep the same firing solution.

If the solution is "from below with a high angle", in the final stage of the dive you'll let target pass above your windshield while diving really deep under.

When target is going past your vision angle, start climb, aiming far ahead target, and fire early while pushing the stick to keep your firing solution. Avoid target early on its side, aiming to take space fast on the side because with your slow speed after climb you'll be a very good target for ennemy gunners.

Good luck
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  #7  
Old 04-22-2011, 07:30 AM
senseispcc senseispcc is offline
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If you want to stay alive get high in altitude and dive on your opponent, fire and get away. So you are nearly certain to survive even with an inferior plane. Read about the "Flying tiger" against the Japanese in WW2. Or German against the US bombers late in the war but they used the frontal attack also.
Get higher, dive, kill, get out of there!
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Old 04-22-2011, 07:59 AM
Flanker35M Flanker35M is offline
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S!

Doc, find this book..Robert L. Shaw: Air Combat, Tactics and Maneuvering. Very good read!
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Old 04-22-2011, 09:22 AM
Ataros Ataros is offline
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Search Youtube for boom'n'zoom Il-2 videos.

Check out this guy's Dogfghts series for example
http://www.youtube.com/user/BigSilverHotdog

Turn off vulnerability, limited ammo and set some bombers in FMB 1500m below you for practice. Dive on them when you are right above them but not when you are behind them. Zoom after attack into the right position above them and repeat for 2 hours.

Last edited by Ataros; 04-22-2011 at 09:25 AM.
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  #10  
Old 04-22-2011, 09:57 AM
kimosabi kimosabi is offline
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Quote:
Originally Posted by 617Squadron View Post
Turning to the right tends to cause you to roll faster, as you are working with the engine torque, not against it. Left rolls can be slower as you are fighting the torque.
Not quite. Engine torque and propeller torque are two different things. The propeller counteracts the engine torque, because usually the prop turns in the opposite direction of the engine from using a reduction gear between the engine and prop and also, it puts much more torque on the airframe than the crank.

So, with a clockwise turning propeller, viewed from the cockpit, your aircraft will roll faster to the left but also turn better to the left. And vice versa.
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