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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-20-2007, 06:59 AM
GOZR GOZR is offline
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Default Fatigue ingame..

Well i read somewhere that BOB will have fatigue included.. and that make me sad.. if Maddox will design a correct FM a correct engine management and a correct world weather ( turbulences, hot cold mass water land ) FM correctly the Sim pilot will be naturally tired and please "NO more Il2 i fly my plane like a drive my car..." That would you want to have also fatigue simulated IN the sim ?
Any re-generation like in quake3 then ?
Or maybe the fatigue will be only implemented in arcade mode and no engine management?.. that ok

While flying around tired suddenly!!!..... There is an enemy on my six and ofcourse I will have a serious rush of adrenaline pumping to my blood.. is this will be modeled as well..?

You guys asked for fatigue but just try to get some real engine and surfaces management and I'm sure you will get tired..

We already have New pilot G's modeled...
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  #2  
Old 10-20-2007, 07:24 AM
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zapatista zapatista is offline
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if you want to SIMULATE how a real pilot flew and maneuvered his plane during combat in ww2, you have to include pilot fatigue, its that simple.

it was an extremely important variable during a protracted engagement and determined the type of maneuvers a pilot could make, and for how long he could sustain the engagement.

otherwise you have created a cartoon game where you have superman at the controls. the prolonged erratic stick stirring and hr long giant furrballs that you see online right now didnt exist in real life for that exact reason.

why dont you read some historical accounts of what actually happened aircraft combat in ww2.
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Old 10-20-2007, 07:33 AM
GOZR GOZR is offline
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To a point it's BS.. if the pilot have fatigue how are you going to make the rush of adrenaline? you will get because in RL it's the case BIG time .. I'm more worry about where to pee than fatigue...
Complete Arcade.. what about real management ? hum ... that will make you fatigue real quick and think twice before engaging and also better management better performance better aces etc.. this is bad.. seriously very quaky!!

Yeas you get tired for sure i don't need to read no book for now, i have my own experiences in warbirdS..
has a new pilot yeas you get tired and also more prone to G's and yes btw many just crashed just from fainting on G's .. But like guys that have a lots of hours in flights and fights ... hum? also I garanty you if you fly your plane correctly and if maddox make is sim good you will get tired and fade up to do all your management.
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  #4  
Old 10-20-2007, 07:39 AM
GOZR GOZR is offline
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Giant fireball in IL2 you must be kidding right ?
We will have two fatigue.. ingame and myself behind the monitor.. double fatigue.. I'll be tired of my fatigue ...

Anyway some reflection need to be done here ..

I'm curious of what everyone think or hope ..
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  #5  
Old 10-20-2007, 07:56 AM
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DKoor DKoor is offline
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Quote:
Originally Posted by zapatista
if you want to SIMULATE how a real pilot flew and maneuvered his plane during combat in ww2, you have to include pilot fatigue, its that simple.
...........or I will still outturn all your FWs 10x in row in my brand new Spit25.
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  #6  
Old 10-20-2007, 08:28 AM
JG27_brook JG27_brook is offline
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Default Re: Fatigue ingame..

Quote:
Originally Posted by GOZR
Well i read somewhere that BOB will have fatigue included.. and that make me sad.. if Maddox will design a correct FM a correct engine management and a correct world weather ( turbulences, hot cold mass water land ) FM correctly the Sim pilot will be naturally tired and please "NO more Il2 i fly my plane like a drive my car..." That would you want to have also fatigue simulated IN the sim ?
Any re-generation like in quake3 then ?
Or maybe the fatigue will be only implemented in arcade mode and no engine management?.. that ok

While flying around tired suddenly!!!..... There is an enemy on my six and ofcourse I will have a serious rush of adrenaline pumping to my blood.. is this will be modeled as well..?

You guys asked for fatigue but just try to get some real engine and surfaces management and I'm sure you will get tired..

We already have New pilot G's modeled...
Agree im all ready having too knok back 5/10 energy drinks too fly now
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  #7  
Old 10-20-2007, 08:33 AM
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fly_zo fly_zo is offline
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Quote:
Originally Posted by DKoor
Quote:
Originally Posted by zapatista
if you want to SIMULATE how a real pilot flew and maneuvered his plane during combat in ww2, you have to include pilot fatigue, its that simple.
...........or I will still outturn all your FWs 10x in row in my brand new Spit25.
... that your spit 25 starts to hunt me in my dreams ...

ili kao Kosorica iz paštete he he ... samo udri s lobiranjem baš me zanima jel bude kakvog efekta...

pozdrav
Z
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  #8  
Old 10-20-2007, 11:47 AM
Brain32 Brain32 is offline
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Quote:
what about real management ? hum ... that will make you fatigue real quick and think twice before engaging
You mean engine management? If so I see no problem here, engine management does not produce phisical fatique, it produces psyhical fatique but no need to simulate fatique by managing engine since you will have it on yourself pressing all those buttons, watching all those gauges etc.
How would you model psyhical fatique anyway?
What, you turn your head with TIR to check your six and it doesen't happen in game, instead a message on the screen appears:
"Virtual pilot too tired to be interested in his six!"
Or maybe, screen goes black and suddenly a message appears:
"You looked at gauges two times in a row, and swtiched 3 switches, your pilot is exhausted and taking an afternoon nap, have a nice day and hope you trimmed for level flight!"

What we would like is to stop endless gray-out riding that is possible in il2 and greatly benefits better turning planes that can just pull 5-6G's anytime they need it...
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  #9  
Old 10-20-2007, 11:57 AM
RegRag1977 RegRag1977 is offline
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I'm for pilot fatigue at 100%

Fatigue is the element of the sim that will give back the advantage to the pilot, not to the machine (like in the real world).

Pulling the stick during the whole engagement is a noob reflex.

Figures we can read when we look at the different aircrafts are lying because of the human being factor. There's a margin for all types: the human being margin.

Yes the zeke will outurn and outclimb anything in the game, but no longer during 10 min of pure and aggressive dogfight (like we can see now with lot of models) We will have to think whether or not to engage.

Entering and staying for a prolonged time in the furball is a noob behaviour.

Like turning, climbing, dodging everything for hours against multiple opponents because we engaged stupidly.

Fatigue will make team tactics more important, especially for types like the Spitfire Yaks La and japanese late wars. The "individual spirit" will lose, and that will be more realistic too.

With the fatigue the fear to die will be higher than the greed for kills.

PS People say fatigue will model a noob pilot when "they" have a lot of experience: but in the real world rare are those who fought a war lol. And remember all the virtual lives you spend before being experienced. In real war, keep in mind that you would all be dead: no hit refly. In other words you would have died with zero experience.
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  #10  
Old 10-20-2007, 12:06 PM
RegRag1977 RegRag1977 is offline
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PS With IL2 you can do a hard and PAINFUL (sorry for caps) maneuver that costs a lot of human energy AND be precise to make a superb deflection shot LOL

Pulling more than 20 kg with arms and being able to be precise with you feet for the deflection shot is definitely not realistic.

Sure we are Armchair pilot, but anything that will make it closer from the real thing is welcome as far as i'm concerned.

Stupid questions: how many times did you disengage a fight in IL2 or is it only a 190 jock option
Is it, according to you, realistic?
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