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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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is it that weapons aim up?
if i can make the cross hair higher up from the nose with vertical convergence ill definitly will abandon wonderwoman view ![]()
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#2
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Usually it is the range at which the trajectory of the rounds arcs down through the line of sight of the gunsight. If you have the convergance for both at one spot and set your sight to that range, then in theory it should be harmonized to a single SPOT if the target is at that same range.
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#3
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And people keep on biting the bait
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#4
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I'd love that to! To be able to see the plane which I’m trying to lead in a tight turn or even to fire upwards or downwards at bombers rather than straight from behind. At a guess however I think it would be more relavent to multi row gun setups like the Me 110's, with the top guns firing at the same spot as the lower ones if their convergence align. So I don't think you can go ... say more positive then straight ahead, but I guess you can go negative until 100m, which means you would be able to have the bottom row of guns fire upwards and vice versa. It would be interesting to see if this is actually the case. Yes anyone? Has anyone seen any difference in the vertical convergence point of guns that are all fitted in a horizontal axis? If so, then you’d need to see which direction the convergence works, hopefully upwards.
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#5
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No? |
#6
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In any case, don't expect actually firing upwards unless the sim has some pretty unrealistic limits for mounting the guns, which would be a bug that would get reported and corrected in a patch. The guns could be arced upwards but only enough to lob the shells at an angle enough to counteract the effects of gravity, after all the guns can only have a little bit of "wiggle room" inside their housing and not rotate freely around any axis. Vertical convergence is adjustable because a) rounds travel in an arc and not a straight line due to the influence of gravity and b) different rounds fired by different guns have different ballistic trajectories. What it looks like is a bit like this crude picture: In short, vertical convergence range doesn't mean "how far upwards i can shoot" but "how far away the rounds are when they meet on the vertical plane of motion that's defined by the aircraft as a reference point". Hope it helps ![]() |
#7
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![]() ![]() "Setting the gun convergence in a mark IX of the Czech 310 sqn, the usual collimation range was 275 yads, but it migh vary according to the pilot tastes."
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#8
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You forgot to mention; even if you got a high convergence, the (vertical) trajectory crosses the sighting line twice. For instance, even if you enter 550m horizontal convergence - the result could be perfect for 150m too. ![]() Too bad we dont have this graph in the game yet. |
#9
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Hmm must find these for the Spits and Hurri's.. Nice find on the NN.
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#10
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Have I done right? |
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