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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2011, 12:47 AM
GOA_Potenz GOA_Potenz is offline
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Default Some odd things

As far i played the game i could find some thing that i after played RoF thought that it will be in CloD as well

1º debris from planes as wing tail, control surfaces etc, doen't make any damage to other planes, why is that??? as RoF an older sim have that feature
don't say it a game engine limit.

2º Same for trees and same example as above and the amount is not the proper answer as RoF had a huge amount of trees and you can hit any of it
the answer given by devs is the same as they gave when was asked the same
in original Il-2, ten years has passed so computng power is not a problem

Regs

Potz
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  #2  
Old 04-16-2011, 04:01 PM
GOA_Potenz GOA_Potenz is offline
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no answer to this???
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Old 04-16-2011, 04:12 PM
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fruitbat fruitbat is offline
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probably due to the fact that RoF uses all four cores, instead of just 1, lol.

might explain why they can squeaze out a bit more cpu cycles to devote to dm's for trees.....
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Old 04-16-2011, 04:38 PM
Strike Strike is offline
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Actually, a plausible answer to both:

At no1 :RoF has a much simpler engine and damage models (they simply have fewer systems than world war II aircraft and would be like comparing a VW Golf to a Bugatti Veyron). So I would imagine they can devote extra resources to simulating the breaking of wings and having that hit the other planes. On another note, RoF does not model much other than wing and control surfaces falling off. Il-2 models pieces of the fuselage that can fall off (engine nacelles/tail sections etc.). Another thing I've noticed a few times in RoF is that you don't always get hit by these parts, even if you fly through them. It seems a little random to me sometimes. RoF also has much simpler fire damage than Il-2 CoD. Fire starts and slowly kills pilot unless you dive at a speed near structural limits to put it out. In Il-2 fire now spreads depending on speed and other things. I've seen fire work it's way from my wingtip to fuselage in a He-111. That was some scary stuff...

So short summary : A lot of stuff CoD models, RoF would never take advantage of (advanced systems even such as landing gear which consists of hydraulic/pneumatic systems, pumps, hoses, pistons, mechanical locks even tires).

That must eat some resources.

and on question no 2:

Trees in RoF used to be buggy imo. Seemed that you could fly through a cluster of trees and visually not hit anything, but still get "caught" in something (even though the replay shows 10-20 M from plane to nearest trees. The forests in ROF are so dense they could really just be a huge hitbox (much like original IL-2, just not insta-explode) with some random "heights" modeled. I am not sure, but my thought is that when crashing in seemingly thin air, the surrounding trees have a larger invisible hitbox to sort of "cover" many trees.

And compare IL-2 CoD viewdistance + RoF viewdistance and look at the RoF terrain compared to CoD terrain. CoD does have much more object population, not to mention trees than RoF. Trees in RoF also look much bigger (some look like 10-15 meters tall) whilst trees in CoD seem much smaller in general. The amount of "flagpole" hitboxes you would have to model and update constantly for each single tree on the map would be resource draining. That's the answer the devs gave too.

I hope this clarifies a few things
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  #5  
Old 04-16-2011, 05:52 PM
Strike Strike is offline
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Uploaded with ImageShack.us

Here, just to show that even the AI plane Walrus has three fires of two different sizes. One fuel tank fire, two material fires. And they do spread to the entire aircraft, damaging and weakening the structure and components!

Very impressed.

EDIT:

Actually 4 fires, forgot to mention the one on the falling debris

Last edited by Strike; 04-16-2011 at 05:54 PM.
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  #6  
Old 04-16-2011, 11:39 PM
GOA_Potenz GOA_Potenz is offline
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actually giving mass properties to debris isn't that system consuming as you have just to give it a simple mass property to the debris.

And trees in rof "used" to be now days it's rare to see a buggy tree in rof

Devs did serius mistakes with CloD engine, seems that many things came from original Il2.
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