Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-02-2011, 07:42 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default Anyone tried more than 3 controllers?

I remember that long ago it was said this would work with the new sim.

I want to add a CH Throttle Quadrant to my set up, and am wondering if I can?
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #2  
Old 04-02-2011, 08:31 PM
FlyingShark's Avatar
FlyingShark FlyingShark is offline
Approved Member
 
Join Date: May 2010
Posts: 145
Default

I have one an dit works with only one problem, the slider that I use for throttle goes from 0 to full using only the first +/- 30% of the slider. Pitch, mixture and flaps that I assigned to the other sliders work fine.
The problem with the throttle is not a problem of the quadrant though as it works fine in other applications (RoF and IL21946).

One thing though, you may want to uncheck the function that lets you use only 2 hands at a time (I forgot the name but you know what I mean) as even a brand new quadrant always has some game in it's sliders and there for, with the mentioned function enabled, you will loose control of the things you want to actually use in the moment.


~S~
Reply With Quote
  #3  
Old 04-02-2011, 08:50 PM
Therion_Prime Therion_Prime is offline
Approved Member
 
Join Date: Nov 2007
Posts: 70
Default

I use the:
Thrustmaster Warthog Stick
X52Pro throttle
X52 throttle
G940 pedals (through the stick plugged in)

So yes it works
Reply With Quote
  #4  
Old 04-02-2011, 08:50 PM
bolox bolox is offline
Approved Member
 
Join Date: May 2008
Posts: 351
Default

running 4 controllers here with no probs-would like an official statement on just how many devices we can plug in tho.
(if all axes are capable of being mapped simultaneously would need more than 10 devices with 8 axes each)

only 'problem' so far is with independant toe brakes- work fine with planes thus equiped but jump into a spit/hurri and no brakes (keyboard works tho)
Reply With Quote
  #5  
Old 04-02-2011, 08:58 PM
Kankkis Kankkis is offline
Approved Member
 
Join Date: Mar 2011
Location: Turku, Finland
Posts: 584
Default

Quote:
Originally Posted by FlyingShark View Post
I have one an dit works with only one problem, the slider that I use for throttle goes from 0 to full using only the first +/- 30% of the slider. Pitch, mixture and flaps that I assigned to the other sliders work fine.
The problem with the throttle is not a problem of the quadrant though as it works fine in other applications (RoF and IL21946).

One thing though, you may want to uncheck the function that lets you use only 2 hands at a time (I forgot the name but you know what I mean) as even a brand new quadrant always has some game in it's sliders and there for, with the mentioned function enabled, you will loose control of the things you want to actually use in the moment.


~S~
To fix that problem, put that axis 100% deadzoneslider to 0
Reply With Quote
  #6  
Old 04-06-2011, 10:04 PM
MarcusaQ MarcusaQ is offline
Registered Member
 
Join Date: Mar 2011
Posts: 4
Default

I've got

Logitech Wingman Joystick
CH Products Fighterstick
CH Products Quadrant
CH Products Pedals

..and everything works fine. My old Logitech Joystick I use for the bomb sight controls.
Reply With Quote
  #7  
Old 04-06-2011, 10:43 PM
123-Wulf-123 123-Wulf-123 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 190
Default

Surely the Spit/Hurri brakes were on the joystick?

Not on the pedals?
Reply With Quote
  #8  
Old 04-07-2011, 01:40 AM
Sokol1's Avatar
Sokol1 Sokol1 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 727
Default

Quote:
Originally Posted by 123-Wulf-123 View Post
Surely the Spit/Hurri brakes were on the joystick?

Not on the pedals?
Yes, brake on the stick - the "bicicle lever":



Even in post war many British jets use brakes in stick handle.

This remont to WWI when they realise that one pilot hit in one leg are able to land if their feets are strap on rudder bar, and have brakes in handle.

Sokol1
Reply With Quote
  #9  
Old 04-07-2011, 10:39 AM
tf_neuro tf_neuro is offline
Approved Member
 
Join Date: Mar 2011
Location: Sol III, Milky Way
Posts: 86
Default

4 controllers here: works fine.

CH Fighterstick
CH Pro Pedals
CH Throttle Quadrant
+ the Throttle off an old x52

Not using any special software, just plugged everything in.


As for the throttle problem
Quote:
I have one an dit works with only one problem, the slider that I use for throttle goes from 0 to full using only the first +/- 30% of the slider.
-Go to the controls settings interface, axes tab
-Select throttle.
-At the bottom of the page, you will see 5 sliders (left side) and 2 indicators (right side)
-On the right side, the 'in' is your throttle movement, 'out' is what the game does.
-Now, on the left side, set the five sliders like this (top to bottom)
slider#1 = 0.02
slider#2 = 0.00
slider#3 = 1.00 <= All the way to the right
slider#4 = 0.00
slider#5 = 0.02

- This will give you a small dead zone at both ends just to make sure that the output (i.e. 'what the game does') actually goes all the way down to 0 and up to 110 (this is set in the first and last sliders), and the slider#3 at 1.00 sets the in-game throttle to follow your controller throttle instead of jumping up abruptly.

Hope that helps.

PS: use as guidelines, not as ...'gospel'

Last edited by tf_neuro; 04-07-2011 at 10:51 AM.
Reply With Quote
  #10  
Old 04-07-2011, 11:30 AM
CharveL CharveL is offline
Approved Member
 
Join Date: Jun 2010
Posts: 366
Default

Anyone know how to get the CH throttle microstick recognized or a "shift" button? It would be nice not to have to use the controller software each time to play like I did with il2 to get full functionality.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.