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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-01-2011, 08:18 PM
scorpac scorpac is offline
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Default Head shaking way to strong

Yes, its way to strong. Its like the pilote doesnt have any muscles to even hold against the easiest move of the aircraft... Even in the gunsight view the pilote should be able to keep the sight in sight.

i mean, okay as a bypassenger you shake much more than the guy who flies the plane of drives the car. because you dont know whats going to be next... but as a pilote i dont turn the plane or turn the car and dont hold against it with my body to keep steady....

The Headshake in IL2: 1946 was perfect but here its totally overpowered.



Anybody has the same feelings?
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Old 04-01-2011, 08:27 PM
Buzpilot Buzpilot is offline
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I belive it's the engine backfiring from bad mixture, be careful with it.
But I agree, the headshaking seems exaggerated.
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Old 04-01-2011, 08:33 PM
scorpac scorpac is offline
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its definately not the engine it must be overworked.... cant go on this way.. its like youre a pilote with amyotrophia
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Old 04-01-2011, 08:33 PM
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T}{OR T}{OR is offline
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I've yet to try the game but from what I was able to see - seems ok to me.

IICR you can disable it in options, right?
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Old 04-01-2011, 08:39 PM
scorpac scorpac is offline
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Quote:
Originally Posted by T}{OR View Post
I've yet to try the game but from what I was able to see - seems ok to me.

IICR you can disable it in options, right?


head shaking can be disabled yes, but i guess full real servers will keep in on... and i dont like to fly on arcade settings servers
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Old 04-01-2011, 09:31 PM
IvanK IvanK is offline
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I am with you I think the sideways head motion is way to strong.
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Old 04-01-2011, 09:47 PM
Feuerfalke Feuerfalke is offline
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Same here.

The head moves so strong that you knock to the canopy in almost every turn. That's much worse for your nausea than flickering propellers.
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Old 04-01-2011, 10:00 PM
Cobra8472 Cobra8472 is offline
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I completely disagree..

WW2OL has this as well, and it gives a 100x better immersion of flight.
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  #9  
Old 04-01-2011, 10:03 PM
GOZR GOZR is offline
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"The head moves so strong that you knock to the canopy in almost every turn"

Well actually it's pretty intense in a real aircraft of that caliber, the pilot has to be really high to feel comfortable and a better sight and he will definitely bang his head on the canopy a lot this is why the helmet is for canopy/cockpit bumps and not for crashes
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Last edited by GOZR; 04-01-2011 at 10:12 PM.
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Old 04-01-2011, 10:05 PM
GOZR GOZR is offline
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Track IR have almost the same problem than RoF seating on behind the seat on wide but in much better, the views are too far back.. TRACK IR need to be reconfigured in our own naturalpoint software since it is not as good/axis smooth as 1946 modded but similar to BOB II.




I also find the head bob to be a bit too much... ! to wide movements.. it make you think that your head is "gigantic" ..

Having a head designed with correct dimensions will give you a better sensation that can move vibrate etc.. but not as wide mostly while having a thick suit and safety belt on
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Last edited by GOZR; 04-01-2011 at 10:09 PM.
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