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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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hi all
how can i make "Mp3 with RIFF header and wav extension" for the 4.10 radio statios? I test some tools like CDex or WavePad, but the mp3 sound file is not played in the Mission (the Music settings in IL2 Game are on). what tools do you use Daidalos Team? |
#2
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Try Goldwave. not sure about the RIFF header, but it converts anything, almost.
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#3
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so, i have it
![]() and i make a small Tutorial how make it (sorry only in german) Link: http://www.jg2001.net/forum/showthre...8191#post28191 |
#4
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I've been messing around with the music for the radio am from 4.10.1 but it seems that there are some size limitations. Does someone knows it?
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#5
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First chose your tracks
then if they are in mp3 format use for example this freeware tool : Free Mp3 Wma Converter V1.91 and restore them first to wav format. Then with a version of wavelab or an Audio editor of your choice you will convert them again to : Extention : .wav Audio format : mp3 Channels : (the same as source) Sample Rate : 44100Hz Encoding : LameEnc / 192 Kbps, 44100Hz Stereo Here's a batch for the :Grossdeutscher_Rundfunk http://www.zg52.com/zips/Grossdeutscher_Rundfunk.rar and you extract it here : Ubisoft\IL-2 Sturmovik 1946\samples\Music\Radio\Grossdeutscher_Rundfunk the directions i give are precise & work fine - the format used by 1C, for example pilot chatter has the following format : General Complete name : D:\GAMES\Ubisoft\IL-2 Sturmovik 1946\samples\Speech\DE\Actor4\Warning_Traffic_is_o n_the_runway_Go_round_repeat_go_round.wav Format : Wave File size : 13.3 KiB Duration : 5s 433ms Overall bit rate : 20.0 Kbps Audio ID : 0 Format : MPEG Audio Format version : Version 2.5 Format profile : Layer 3 Codec ID : 55 Codec ID/Hint : MP3 Duration : 5s 433ms Bit rate mode : Variable Bit rate : 20.0 Kbps Channel(s) : 1 channel Sampling rate : 11.025 KHz Stream size : 13.2 KiB (99%) however for music there are small diferences : General Complete name : D:\GAMES\Ubisoft\IL-2 Sturmovik 1946\samples\Music\Menu\de.wav Format : Wave File size : 3.20 MiB Duration : 2mn 19s Overall bit rate : 193 Kbps Audio ID : 0 Format : MPEG Audio Format version : Version 1 Format profile : Layer 3 Mode : Joint stereo Codec ID : 55 Codec ID/Hint : MP3 Duration : 2mn 19s Bit rate mode : Constant Bit rate : 192 Kbps Channel(s) : 2 channels Sampling rate : 44.1 KHz Stream size : 3.20 MiB (100%) So .. as you can see .. if you stick to the basic instructions i give you will be ok ... instead of Wavelab you can also use a free version of Cool Edit! |
#6
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1) How do you access the radio channels in-game?
2) Is there a way to us your guide to play music instead of static when you're listening in to the non-directional beacons? |
#7
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You must assign a button to this function in your keyboard setup.
And such an Object must be placed on the mission map of course. Quote:
BTW: did you try to find answers in the official 4.10 guide? http://www.jgzbv.de/downloads/4.10m_Documentation.rar Maybe worth a look. ![]()
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#8
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![]() Quote:
I didn't seem to know that there was a 4.10 guide. |
#9
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Thanks Gaga, the thing is that i've been using Audacity to build the mp3, almost one hour long broadcast, and then i've used the CDex to convert it to Mp3 with RIFF header and wav extension as the Guide 4.10 say. The problem is that it seem to be to big for the il2 to handle it, just because the test were shorter than this big file for a long coop I'm bulding.
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#10
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and how long is your sound clip if i may ask?
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