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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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1) New graphics engine! Just knowing that I won't have to look at ground objects popping in and out according to distance alone is huge to me! I really hated that!
2) FOV , getting the correct "field of view" without having to use SAN's FOV changer when using more than one monitor is huge, it was a PITA to have to have a 3rd party software to deal with. (although I do thank SAN'S very much for it. Was better than the alternative) 3) Improved GUI An up to date PC graphic settings menu. Having access to all of the settings within the game menu and not having to get out of the game and go to the config file using note pad will be so much better! Controler Interface Menu (Saw a few screen shots in the development update section , looked very good with much more detail for setting controls, much better for everybody, especially pit builders) GUI interface (Hoping for Immersion!!!! Put me in the 1940's mood, I Loved the old "European Air War" hangers in the GUI just before flight, hope they did something here) 4) Improved Sound, Hoping for better object sound and much better pilot voices (actors). Have not seen or heard anything on this subject on this forum. 5) Improved DeviceLink, (more accurate instrument readings, faster data transfer, and to be able to have access to it within the GUI would be good) 6) Improved Aircraft Physics (I want to feel the air around me, good example of this is using the chase view in FSX I can see/feel the aircraft float ever so slightly verses moving in a constantly and perfectly straight line. In all my real flight experience's I could feel the (float) air around me especially when I had my hand on the stick! 7) Improved scaling (When flying close to another plane for example, the object should be a bit larger. If scaling according to distance was more spot on then would / should never need to zoom in or out. ![]() |
#2
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mods!
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#3
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Why do you think that this wont happen in the new engine?
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#4
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S!
Dano, maybe it pops in CoD too but in a better way than in IL-2 where it is like random poppage all over the place within a circle around you. Really annoying, but again an old game ![]() |
#5
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#6
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It's been a while, but I do remember SpeedTree having pretty effective LoD interpolation going from billboard -> full mesh, alas it is a different story for buildings and other things. In any case, I very seriously doubt you'll be noticing any adverse effects of LoD switching. You two are actually the first I've heard of complaining about popping in IL-2. Never noticed any of that myself. |
#7
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(some hopefully)
1. Realistic engine startup-procedure (not click *I* to start engine) 2. fully functional cockpit instruments 3. Realistic flightmodels 4. Realistic damagemodels 5. Realistic weather system 6. Improved sounds 7. Good AI 8. Good graphics |
#8
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Exactly, it's impossible NOT doing it... It's just a question of doing it as transparent as possible. In one of the Igromir videos the circle of high detail trees and vegetation is rather visible (that video with a Hurricane starting far off coast and then crossing at Dover going inland at low altitude). They can never avoid that but make the border as seamless as possible... This is where the guys with those fat rigs should get payback for their investment by being able to use a wider circle for high detail object lod's and vegetation etc.
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#9
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Simply two things:
1. engine sounds wich sound like real engines even on no high end systems, 2. real looking detonations. All the rest I've seen so far is good enough for me ![]() |
#10
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