Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-29-2011, 08:34 PM
Wiskey-Charlie Wiskey-Charlie is offline
Approved Member
 
Join Date: Jul 2009
Location: USA..down in Texas
Posts: 27
Default Top 8 things I look forward to in CoD (some hopfully)

1) New graphics engine! Just knowing that I won't have to look at ground objects popping in and out according to distance alone is huge to me! I really hated that!

2) FOV , getting the correct "field of view" without having to use SAN's FOV changer when using more than one monitor is huge, it was a PITA to have to have a 3rd party software to deal with. (although I do thank SAN'S very much for it. Was better than the alternative)

3) Improved GUI

An up to date PC graphic settings menu. Having access to all of the settings within the game menu and not having to get out of the game and go to the config file using note pad will be so much better!

Controler Interface Menu (Saw a few screen shots in the development update section , looked very good with much more detail for setting controls, much better for everybody, especially pit builders)

GUI interface (Hoping for Immersion!!!! Put me in the 1940's mood, I Loved the old "European Air War" hangers in the GUI just before flight, hope they did something here)

4) Improved Sound, Hoping for better object sound and much better pilot voices (actors). Have not seen or heard anything on this subject on this forum.

5) Improved DeviceLink, (more accurate instrument readings, faster data transfer, and to be able to have access to it within the GUI would be good)

6) Improved Aircraft Physics (I want to feel the air around me, good example of this is using the chase view in FSX I can see/feel the aircraft float ever so slightly verses moving in a constantly and perfectly straight line. In all my real flight experience's I could feel the (float) air around me especially when I had my hand on the stick!

7) Improved scaling (When flying close to another plane for example, the object should be a bit larger. If scaling according to distance was more spot on then would / should never need to zoom in or out.

No cockpit view, hoping it will show the upper portion of the prop turning along with the gunsight reticle . This would be perfect for pit builders but would also look better for all. I asked for this in the development / discussion section over a year ago. Probably was a long shot for the right person to even see it amongst all the other request. Am not expecting this actually , but it would be huge to me if someone took notice and applied it to CoD. If it's not there am still hoping it can be added in a patch down the road.
Reply With Quote
  #2  
Old 01-29-2011, 10:57 PM
Cobra8472 Cobra8472 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 43
Default

mods!
Reply With Quote
  #3  
Old 01-30-2011, 08:47 AM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by Wiskey-Charlie View Post
1) New graphics engine! Just knowing that I won't have to look at ground objects popping in and out according to distance alone is huge to me! I really hated that!
Why do you think that this wont happen in the new engine?
Reply With Quote
  #4  
Old 01-30-2011, 09:40 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Dano, maybe it pops in CoD too but in a better way than in IL-2 where it is like random poppage all over the place within a circle around you. Really annoying, but again an old game
Reply With Quote
  #5  
Old 01-30-2011, 10:27 AM
Crane
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Flanker35M View Post
S!

Dano, maybe it pops in CoD too but in a better way than in IL-2 where it is like random poppage all over the place within a circle around you. Really annoying, but again an old game
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
Reply With Quote
  #6  
Old 01-30-2011, 02:47 PM
Cobra8472 Cobra8472 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 43
Default

Quote:
Originally Posted by Crane View Post
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
While it is true that you can interpolate between LoD states, it is resource intensive if you're utilizing it on a wide variety of objects in collusion with a large number of them.

It's been a while, but I do remember SpeedTree having pretty effective LoD interpolation going from billboard -> full mesh, alas it is a different story for buildings and other things.

In any case, I very seriously doubt you'll be noticing any adverse effects of LoD switching. You two are actually the first I've heard of complaining about popping in IL-2. Never noticed any of that myself.
Reply With Quote
  #7  
Old 01-30-2011, 03:00 PM
Matt255 Matt255 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 125
Default

(some hopefully)

1. Realistic engine startup-procedure (not click *I* to start engine)
2. fully functional cockpit instruments
3. Realistic flightmodels
4. Realistic damagemodels
5. Realistic weather system
6. Improved sounds
7. Good AI
8. Good graphics
Reply With Quote
  #8  
Old 01-30-2011, 03:04 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Dano View Post
Why do you think that this wont happen in the new engine?
Exactly, it's impossible NOT doing it... It's just a question of doing it as transparent as possible. In one of the Igromir videos the circle of high detail trees and vegetation is rather visible (that video with a Hurricane starting far off coast and then crossing at Dover going inland at low altitude). They can never avoid that but make the border as seamless as possible... This is where the guys with those fat rigs should get payback for their investment by being able to use a wider circle for high detail object lod's and vegetation etc.
Reply With Quote
  #9  
Old 01-30-2011, 03:12 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Simply two things:

1. engine sounds wich sound like real engines even on no high end systems,
2. real looking detonations.

All the rest I've seen so far is good enough for me
Reply With Quote
  #10  
Old 01-30-2011, 03:14 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Foo'bar View Post
Simply two things:

1. engine sounds wich sound like real engines even on no high end systems,
2. real looking detonations.

All the rest I've seen so far is good enough for me
So I guess that means they can use the old trains from IL2 then?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.