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#1
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Hi,
Yes another thread and I hope TD will see this topic for the patch. I have Intel HD Graphics (yeah it's not very good) and I run the game without lag or bug (30-50fps) and can jsut run the game in DirectX mode and I know that OpenGL unlock perfect mode ![]() I have OpenGL 2.1 latest version and latest version of my driver, etc. It's supposed to be like that http://img641.imageshack.us/img641/6548/29w4xu9.jpg But with my driver I have that in OpenGL mode (yeah, my driver doesn't have antialiasing) ![]() http://img406.imageshack.us/img406/3241/82129175.png http://img535.imageshack.us/img535/3658/87745346.png Watch the strange cloud with stripe inside. With OpenGL viewer 4.04, I saw that all feature from OpenGL 1.1 to 2.1 That's the wraperDX file from my game : IL2 DirectX8 Wrapper LogFile. 1C:Multimedia.Dev/Maddox. ============================= Choose Pixel Set Pixel CreateContext... Driver: igdumdx32.dll Description: Intel(R) HD Graphics Version: 658187 WHQL Level: certified, but no date information is available. Modes: 320x200 16 bits 320x200 32 bits 320x240 16 bits 320x240 32 bits 400x300 16 bits 400x300 32 bits 512x384 16 bits 512x384 32 bits 640x400 16 bits 640x400 32 bits 640x480 16 bits 640x480 32 bits 800x600 16 bits 800x600 32 bits 1024x768 16 bits 1024x768 32 bits 1280x720 16 bits 1280x720 32 bits 1280x768 16 bits 1280x768 32 bits 1360x768 16 bits 1360x768 32 bits 1366x768 16 bits 1366x768 32 bits ColorBits: 32 Full screen. EnableAutoDepthStencil = true. DepthFormat: D3DFMT_D24S8 Hardware Vertex Processing. Depth bits: 24 Stencil bits: 8 BackBufferWidth: 1024 BackBufferHeight: 768 Caps: DeviceType = HAL AdapterOrdinal = 0 DevCaps = CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY PrimitiveMiscCaps = BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP RasterCaps = ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST ZCmpCaps = ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL SrcBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO DestBlendCaps = DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO AlphaCmpCaps = ALWAYS | NEVER ShadeCaps = ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB TextureCaps = ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP TextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT CubeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT VolumeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT TextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP VolumeTextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP LineCaps = ALPHACMP | BLEND | FOG | TEXTURE | ZTEST MaxTextureWidth = 8192 MaxTextureHeight = 8192 MaxVolumeExtent = 2048 MaxTextureRepeat = 8192 MaxTextureAspectRatio = 8192 MaxAnisotropy = 16 MaxVertexW = 0.0000 ExtentsAdjust = 0.0000 StencilCaps = DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO FVFCaps = DONOTSTRIPELEMENTS | PSIZE TextureOpCaps = ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT MaxTextureBlendStages = 8 MaxSimultaneousTextures = 8 VertexProcessingCaps = DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING MaxActiveLights = 10 MaxUserClipPlanes = 6 MaxVertexBlendMatrices = 4 MaxVertexBlendMatrixIndex = 8 MaxPointSize = 256.0000 MaxPrimitiveCount = 1048575 MaxVertexIndex = 16777215 MaxStreams = 16 MaxStreamStride = 255 VertexShaderVersion = -130815 MaxVertexShaderConst = 96 PixelShaderVersion = -65276 MaxPixelShaderValue = 340282346638528860000000000000000000000.0000 Supported texture formats: D3DFMT_A8R8G8B8 D3DFMT_X8R8G8B8 D3DFMT_R5G6B5 D3DFMT_A1R5G5B5 D3DFMT_A4R4G4B4 D3DFMT_A8 D3DFMT_L8 D3DFMT_A8L8 D3DFMT_A4L4 D3DFMT_UYVY D3DFMT_YUY2 D3DFMT_DXT1 D3DFMT_DXT2 D3DFMT_DXT3 D3DFMT_DXT4 D3DFMT_DXT5 *Error in Extensions.cpp line:18: Get unsupported extension proc address. *Error in Extensions.cpp line:19: glMultiTexCoord3fARB *Error in opengl32.cpp line:831: Unsupported. *Error in Enable.cpp line:203: Unsupported GL_SCISSOR_TEST *Error in Enable.cpp line:203: Unsupported GL_SCISSOR_TEST EndD3D EndLog. ============================= It could be nice if someone can create a .dll file for Intel HD Graphics or just do an update for graphics card compatibility. thx for your help ![]() |
#2
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Post your conf.ini here.
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#3
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[il2]
title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1024 height=768 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=8000 routeChannels=0 serverChannels=15 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 remoteHost_000= [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6923828,dy=0.19010417,x=0.0,y=0.0) adr0=ALL adr1=MY_ARMY msg0=Hi\u0020all\u0020 ![]() msg1=Form\u0020up msg7=I\u0020need\u0020help\u0020plz! msg9=Bye\u0020all,\u0020it\u0020was\u0020a\u0020gr eat\u0020pleasure\u0020to\u0020play\u0020with\u002 0you\u0020:p msg2=Atention\u0020enemies! msg4=I\u0020start\u0020my\u0020ground\u0020attack! msg3=Check\u0020your\u0020six!\u0020I\u0020repeat, \u0020your\u0020six! adr3=\u0020 msg8=I'm\u0020hit,\u0020I\u0020return\u0020to\u002 0base\u0020 ![]() msg6=I\u0020need\u0020cover/escort\u0020plz! msg5=I\u0020will\u0020escort/cover\u0020you [game] Arcade=0 HighGore=0 mapPadX=0.6689453 mapPadY=-0.046875 viewSet=37 Intro=1 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=8 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=2 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale=fr JoyProfile=0 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 0 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 0 [Render_DirectX] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 ForceShaders1x=1 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Water=1 Effects=2 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=2 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=1 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#4
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your shaders are off. if you want shiny water, you need to set HardwareShaders=1. you can also change the complexity of the water calculation to make it more like water and less like melted blue butter by change the number. it accepts something like 0-4 or 0-3 or 1-4...forgot.
addition. you also might want to try disabling forceshader1x by setting =0. then it will use whatever shader your card does. I think you can also add a line forceshader3x=1 if you want to force that mode, but first just try messing with the the 1x setting. if you add the 3x line, then make sure to put a semicolon in front of the 1x line so that it is ignored when you boot the game like so ;ForceShaders1x=1 (now disabled) ForceShaders3x=1 Last edited by MadBlaster; 09-26-2012 at 10:21 PM. Reason: addition |
#5
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I will try toomorow, but what about my stange cloud. I have some strange paper clouds in my clouds and it's very annoying. |
#6
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Hi,
Yeah, lol I tried tonight with Water=3 and forceShades3x=1 and it's do nothing. I think it's my small graphic card the problem, but I contact Intel a lot of time and they said that I have all feature of OpenGL 2.1 and etc. What's the problem??? OpenGL http://image.noelshack.com/fichiers/...ntitledil2.png http://image.noelshack.com/fichiers/...titledil21.png http://image.noelshack.com/fichiers/...titledil22.png DirectX http://image.noelshack.com/fichiers/...untitleddx.png http://image.noelshack.com/fichiers/...ntitleddx2.png |
#7
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its might be because your running texture compression. try these changes and see if you get a better looking and running game. it might fix the clouds. all these under [Render_OpenGL] because that is what your running.
TexMipFilter=3 (ansiotropic on) TexCompress=0 (compression off) TexFlags.UseIndex=1 (SAS says setting this to 1 will get rid of any stutters) TexFlags.DisableAPIExtensions=0 ( off, means your extensions are enabled below) TexFlags.TexAnisotropicExt=1 (if ansio is on, see above, then you want this on/yes) TexFlags.TexCompressARBExt=0 (if compression is off, see above, then you want this off/no) in general, 1=yes, 0=no...but not always (e.g., water) |
#8
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ok. I will try with that :
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=1 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 I will sent you result toomorow. I put my conf.ini in "read only" mode to don't have change. |
#9
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I just saw something else. make sure you run the game on one core and all your other programs on the other core(s). remove the semicolon in front of the process affinity mask and set it 2 or whatever. you may have to play around with this to figure it out by booting the game and going into task manager and looking to see that the il2fb.exe is running on it's own core. if you can find freeware program called cpu control, it is worth the effort to just run that whenever you play il2 because you can set up a profile in cpu control that will ensure il2 is on one core and all the other programs (e.g. freetrack or whatever) are on the other core(s). it makes difference in fps. also, sound settings can sometimes be drag on fps. since you are using onboard graphics, you might want to reduce your sound settings to minimal.
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#10
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this is helpful link http://www.mission4today.com/index.p...op=show&kid=27
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