![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
I know it was stated in the past that we will have a 1:1 BoB map, which i think is a must and fully support it.
But i think it would very very good if we also have a 1:2 or 1:4 version of the same map for online wars. For offline playing, with time accelaration, or other method chosen to avoid those long flights without any action, the 1:1 map is not a issue, but for online wars, a 1:2 or 1:4 map would help to reduce flight time from distant bases, since not everybody, and not everytime, can expend three or more houres of flying on a single mission. I love the map as realistic as possible, as almost everybody around here, but only a 1:1 map would diminish the possibilitys to fly an entire a mission from some bases to a lot of people, if we are talking online flying. Anyway, i guess this is a request to have a smaller size version of the map for being used on online wars. Do you think it´s a a good idea or you prefer the 1:1 version nonetheless? |
#2
|
|||
|
|||
![]()
Agree with you Lancelot and plus maybe a few special duel maps can add.
|
#3
|
|||
|
|||
![]()
It depends on how "rich" the rest of the world and the campaigns are. If you are flying over the channel and there's only water it will get somewhat repetitive after some time, unless you really do like just cruising around. If there are friendly ships signalling you, enemy ships shooting at you, seaplanes patrolling and rescuing downed pilots, chatter on the radio, civilian ships that you could inspect, targets of opporunity, etc...then, if you couple this with the advanced engine management in SoW you'll be having your hands full.
Another thing i noted is that when i accelerate time in single player i can't "settle in" the way i do when flying manually and nor can the airplane. When i fly the entire sortie (as in multiplayer), it seems as if the aircraft behaves better, since i can gradually adjust power settings, trim, etc as i climb to the target area. So, if time permits i like flying the sortie myself and settling into the situation. With advanced engine and systems management to keep my hands full, i don't think it will be boring. It will just be a case of "how much time do i have?" However, having a 1:1 map and saying "it's not a problem in single player thanks to time compression" is like saying "it's not a problem because i can accelerate time 32x, so i can travel the 1:1 map like it was a 1:32 size map" ![]() What i'm trying to say is, the detail of the 1:1 map would be lost if we were always flying with time compression, that map probably will deserve to be flown in real time. Of course, when in a hurry people will compress time in the sim and just having the wider feel of the big map is enough of an excuse to use it. As for multiplayer, it would depend on each server's character...what kind of people it attracts, their preferred difficulty settings, etc, plus they could mix map sizes for more variety. I think that having a rotation with 2 small missions on the scaled down maps and one long mission on the 1:1 map would satisfy everyone. The small maps would be good for quicker action and multiple sorties, the big map would be like a more "strategic" affair, with more places to "hide" your flights, more distance to cover so that even if you know your friendly targets are being attacked you might not make it there in time to save them, etc. Having real life distances would also shift the tactical balance towards more realistic and varied scenarios, as people will be unable to gain free performance by flying around with 25% fuel. You might meet someone who's low on fuel, he might choose to run away or use his lower weight to quickly shoot you down and escape afterwards, etc Of course, 1:2 or 1:4 versions would be welcome for online events or smaller sorties. I think i would fly equally often in all of these maps, downscaled or not, depending on my mood and available time. |
#4
|
|||
|
|||
![]()
Maybe a map where the the continent and England is moved as close to one another as possible, thus shrinking the gap between them would be a viable solution? Narrowing down the witdth of the channel to just a mile or so at the narrowest part?
Skarphol |
#5
|
||||
|
||||
![]() Quote:
__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#6
|
||||
|
||||
![]()
Remember SOW not is arcade game not is a stupid arcade game for little children but SOW is a real ww2 simulator.
Real distance of fly Real time of fly Real tattic of fly and real tecnic of navigation whit rules and protractor. if i take of from Desvres to coast of England and navigate at 400km/h in 5minute arrive to England coast. i prefer real distance and real time of fly. for arcade mode exist different tipe of map little map for a little dogfight but WAR is WAR AND ENGLAND IS ENGLAND not SICILY ok you understand me? |
#7
|
|||
|
|||
![]() Quote:
P.S. When I was a little child I loved flight 'simulators', and that love continues to this day! ![]() |
#8
|
|||
|
|||
![]() Quote:
What about flying to London?, What about taking off from Norway bases, if they are available? What about taking off from Angers with a Ju-87? http://www.raf.mod.uk/bob1940/luftflotteV.html http://www.raf.mod.uk/bob1940/luftflotteIII.html Not every german base was near Calais! And also not every mission was to bomb an airfield on the area of the picture you show. |
#9
|
|||
|
|||
![]()
I would love some smaller online maps, and as far I've understood Oleg's statements, we will get some of them with initial release.
I hope that all of that smaller online maps will be phantasy areas. When it comes to real areas then I hope they all will be 1:1. |
#10
|
|||
|
|||
![]() Quote:
For example, if you take the Pacific and want a realistic 1:1 map of the Salomon Islands, its almost unusuable for online, but things change with a 1:2 or 1:4 version of the area. In this case its apply because the distance from Norway bases are quite large, if the map include them. |
![]() |
|
|