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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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has any 1 tryed turning down getting the astarte do u get stuck with the mastif? or does your chosen path gift u with an upgraded mothership?
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#2
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If you turn down the Astarte, you will be stuck in the Mastiff for practically the entire game, as you do not get your final mothership until the very end of hte game. |
#3
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Oh shit, i turn down the astarte by accident without realizing later, but i thought that i would get another MS later. So does this really mean that i wont get a new MS until the very end?
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#4
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Not to mention the mission for it gives you additional equipment and experiance, both of which are always in short supply. Last edited by Nanaki; 03-13-2010 at 09:33 PM. |
#5
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That sucks.......
I remember that they were talking about a ship and i was given an option, i missclicked without realising it. but i thought that i would get a chance to get it later ![]() |
#6
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I really don't know why anyone likes the Astarte. It really is a slug (and the model and texturing... dang, what an illogical eyesore, it even has ships docking near the flames of the engine). It is so oversized it often has trouble docking with stations and passing through traffic. You limp around so slowly you pretty much always want to be in 8X mode or it is barely moving. Trying to line up a major caliber shot with it's pathetic turn rate is usually pointless. And for all that hassle you get a little bit better shields and armor. With shield upgrades and repair the difference will be small and you don't have to sacrifice mobility.
The ship barely matches it's description. The armor and shields on it can't last through any significant fire without major upgrades. I restarted the game just so I could keep the Mastif. My only major complaint about it is the firing blind spots, but the ship is manueverable enough you can at least use it's concentrated turrets to an advantage. |
#7
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If you could get through the game on Hard with the Mastiff I'd be impressed... I just don't think it would hold up in many of the mid-late game battles. Work around it's limitations and the use it for it's strength - defenses. I didn't use shields on any of my fighters for the longest time, because I would round up so many enemies with my mothership that they were mostly safe and I could instead load them up with maneuverability, speed and cannon rate of fire systems.
Sure it's kind of annoying trying to dock sometimes but it's usually just a few more seconds of high speed mode. Just a bit irritated with the misleading information... it said in the letter that it had 25 maneuverability (which didn't seem like a big downgrade from the 30 of the Mastiff) but turns out it has 15 which is awful ![]() |
#8
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Well I liked the Mastiff, but 1500 armor is just too low. I always change it for Astarte. The higher armor and shield are better tradeoff for the lower speed and maneuverability. I do not mind the speed, there is no need to hurry anywhere
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Last edited by Killer; 03-15-2010 at 08:48 AM. |
#9
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Actually, I would guess with System Mk3 and the right upgrades you could win the game with just a Mastiff - if it where possible to keep it. System Mk3 and a Kali makes you nearly invulnerable just from the shield regeneration speed alone. That would be a much more interesting challenge then running around in an almost totally invulnerable upgraded Lion Cruiser (and yes, I'm playing on hard). As soon as I got the Lion I pretty much lost interest in playing. |
#10
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Well I disagree from the point that Mastiff/Astarte have only 3 system slots compared to the third MS. Have you tried the Alex campaign? There are so many Berserks in the last mission that Mastiff would last as long as a snowball in hell. But the same aplies to Astarte
![]() But it is just a game. If you are fine with the Mastiff, then no problem ![]() |
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