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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 05-23-2011, 08:42 PM
PissyChrissy PissyChrissy is offline
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Default Aircraft appear as uniform bold specks across a variety of distances...

I'm not sure if this has been pointed out (couldn't find a thread on the topic), but in future, the devs may want to look at changing the colour which distant aircraft appear as at varying distances.

As it stands now, they appear as a bold, black speck all the way out to 9km, and the speck is the same whether the plane is 3km away, or 9km. Then past 9km, they don't appear at all.

This makes it unrealistically easy to spot distant aircraft, and it makes it impossible to judge the distance of aircraft between 3km and 9km.

(forgive my crappy paint skills, but you get the point)


This could be solved by softening the colour of the specks as they get farther away, perhaps by using transparency (because the speck would have to soften relative to it's backdrop - a light grey/blue speck against a dark green land background would defeat the purpose).

Last edited by PissyChrissy; 05-23-2011 at 11:04 PM.
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Old 05-23-2011, 08:46 PM
RE77ACTION RE77ACTION is offline
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I totally agree with you!
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  #3  
Old 05-27-2011, 12:26 AM
speculum jockey
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I'm having trouble remembering, but was it 1942: The Pacific Air War that had distant planes a light grey speck, and the closer they got the darker they got until they changed to an actual LOD model?
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  #4  
Old 05-27-2011, 12:23 PM
drewpee drewpee is offline
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Distance and AC identification is the biggest immersion killer in flight sims today. Fixing that would totally change the game for the better.
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  #5  
Old 05-27-2011, 01:33 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by PissyChrissy View Post

This makes it unrealistically easy to spot distant aircraft, and it makes it impossible to judge the distance of aircraft between 3km and 9km.
Yeah, this is the problem which CoD faces, besides its real bugs and issues.

Did you actually fly an aircraft and tried to spot one-engine planes at greater distances IRL? But the 'unrealistic' argument stands firm, right?
I've read quite a few stories about pilots spotting bogeys at distances greater than 10km. So, what's the issue again? The screenshot looks perfectly reasonable to me. RL pilots have a way better resolution than we do on our pixel screens. Plus there is still the single biggest advantage in RL: Stereoscopic vision.I'm 100% certain that our view is (still) worse than those of real pilots.
And as to juding different distances... well, I see differently-sized spots on your screenshot (which is probably down-sized), the size of them corresponding quite accuratly with your range labels.
Additionally, a bigger spot near a smaller spot could be an 109 at 7km and one at 9km - or it could be an 109 and a He111 travelling alongside at 9km.
Judging distances is an advanced feature that should take a while to get used to. And you can alwas switch back to markers.
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Old 05-27-2011, 02:26 PM
Dave3317 Dave3317 is offline
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Try flying with a cloud between yourself and another plane. They are glaringly obvious then even if they are on the ground.
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  #7  
Old 05-27-2011, 03:57 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by Dave3317 View Post
Try flying with a cloud between yourself and another plane. They are glaringly obvious then even if they are on the ground.
+1 with that..love the way you can see them through hills too..

also im not sure if its just the blue stripe ATI horizon thing but when the dive below the horizon from a distance they disappear for a brief second...

Does everyone get that?
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  #8  
Old 05-27-2011, 04:46 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by Dave3317 View Post
Try flying with a cloud between yourself and another plane. They are glaringly obvious then even if they are on the ground.
this is a bug, obviously.
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  #9  
Old 05-28-2011, 06:51 PM
PissyChrissy PissyChrissy is offline
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Quote:
Originally Posted by Redroach View Post
Yeah, this is the problem which CoD faces, besides its real bugs and issues.

Did you actually fly an aircraft and tried to spot one-engine planes at greater distances IRL? But the 'unrealistic' argument stands firm, right?
I've read quite a few stories about pilots spotting bogeys at distances greater than 10km. So, what's the issue again? The screenshot looks perfectly reasonable to me. RL pilots have a way better resolution than we do on our pixel screens. Plus there is still the single biggest advantage in RL: Stereoscopic vision.I'm 100% certain that our view is (still) worse than those of real pilots.
And as to juding different distances... well, I see differently-sized spots on your screenshot (which is probably down-sized), the size of them corresponding quite accuratly with your range labels.
Additionally, a bigger spot near a smaller spot could be an 109 at 7km and one at 9km - or it could be an 109 and a He111 travelling alongside at 9km.
Judging distances is an advanced feature that should take a while to get used to. And you can alwas switch back to markers.
I'm not making any claims about how far a pilot could or should be able to spot and identify another aircraft. I am however saying that in this universe, the visual appearance of an object at 9km is going to be different than the visual appearance of that same object if it is 3-4km away. Sorry, you can't tell me that two of the same aircraft, one at 9km, and the other at 3km, are going to be identical in size (as they are in CoD). That defies logic.

Last edited by PissyChrissy; 05-28-2011 at 06:54 PM.
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  #10  
Old 05-28-2011, 06:53 PM
PissyChrissy PissyChrissy is offline
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Quote:
Originally Posted by Redroach View Post
RL pilots have a way better resolution than we do on our pixel screens.
Precisely why i suggest softening the colour, to make the object appear smaller once you can no longer reduce the number of pixels (i.e. if the object is only occupying one pixel).
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