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#1
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I made this excel sheet for units analysis. all the units information is copied from Russ manual, only the column in yellow and red added by me.
I treat every leadship point as a unit and compare with the most powerful unit black dragon. The red column is conclusion, the value is smaller the unit is more powerful. Please be noted I modified some min and max damage base on their damage skills and this analysis only consider physical damage because most damage type made by units is physical. the formula I use is Difference= 0.32/((AD/L)/(1+(56-Attack)*0,0333))-(Health/L)/(0.048*(1-physical resist/100)*(1+(56-Defence)*0.0333)) 0.32 is Health/L of Black Dragon 0.048 is AD/L of Black Dragon 56 is attack and defence of Black Dragon (They are same) Sorry about the mess of formula, it's pretty complicated. I am not expect you can totally understand it. But, if you got any question, please put your comments here. From this analysis, we can see: 1, the powerful units is not only level 4 and level 5 units. Such as Guardsman and Ork are good melee units 2, Range units has less power than melee units, but they have advantage of distance. So, you shouldn't compare range units with melee units. Ranger units are very useful, normally I take 4 range units and 1 melee units in my team. Hope you enjoy this! Thanks Last edited by rayruan; 10-24-2008 at 09:44 AM. |
#2
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Very interesting table. Do I understand correctly that "To BD" column compares attack force and "By BD" column is how good defense is? And lower "To BD" is better while higher "By BD" is better?
It seems skeleton archers and thorn hunters are really on level of their own as ranged damage makers. Near twice as damaging as anything else and 3 times better than many. (Of course special abilities make this up for some units.) Last edited by Namel; 10-24-2008 at 10:20 AM. |
#3
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Well it all depends what you want from unit.
For example, Evil Beholders have very low health compared to their leadership requirement, making them very easy to lose in melee. But, that's compensated with good damage rating and their special ability. Also, it is also depends from what you want in army. If you play warrior, maybe you need units that can take as much punishment as possible (good health per leadership ratio), since you can't control losses as good as mage or paladin. Last edited by player1; 10-24-2008 at 12:36 PM. |
#4
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To BD show how many strikes 1 point leadership unit can kill 1 point leadership black dragon. By BD show how many strikes 1 point black dragon can kill 1 point leadership unit. So, smaller To BD unit can make more damage, bigger By BD unit can take more damage. |
#5
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#6
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I never claimed otherwise.
But with Thorn-Hunetrs, biggest problem is to find them in quantity that maches full stack. Also, their effective range is smaller. You'll need to move a few tiles forward just to not get half damage. . As for table, not all is seen when comparing to BD. Those low attack units get especially good when when attacking targets with lower defenses. Also, in actual game you'll never see such disparity like in that table, since your hero will have increased attack rating. . As for Evil beholders, I think they would fare rather poorly against BD. For sole reason that they are doing magical damage, and BD are 80% protected from it. On the other hand you would rock against Ghost or similar. Last edited by player1; 10-24-2008 at 03:50 PM. |
#7
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Can you explain these variables? looks interesting! thanks
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#8
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Of course that table doesn't really tell what is best unit. It just tells their damage making and soaking potential. But I think it is great help in seeing what kind of units perform well in different tasks.
I love evil beholders and would take them any time over skeleton archers. Their sleep and hypnosis ability are just great and their range, speed and initiative are lot better. On the other hand that table makes me really think of using skeleton archers instead of normal archers if I have way to replace the dead. |
#9
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One bug in table. Cyclops is actually ranged unit.
I just got them and love them. ![]() |
#10
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Good job. Though from my expirience tables with stats aren't the best way to show which unit is good and which is bad. It usually depends on the playins style of the person. I personally find Ancient Ents, Ogres and Giants very crappy cause of their slow speed. They are only usefull later when you start fighting dragons. There is a few units which are very tough to fight agains but they suck. Let's take for example dragons. They are very good units but at the time you get them for first time (Land of the Death) the enemy which have remained you to fight agains are mostly demons and dragons agains which the dragon fire damage isn't good. Also they are hard to maintain as they can't be resurrected. I personally prefer 3-4 level units as Fear work mirracles when you have large quantities of low level units. Also they are easier to ressurect.
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