Anyone noticed a difference in damage model latest Beta?
Hi All,
Flying the latest Beta for Red, I'm getting the feeling that there is a change in either: the damage model, bullet kinetic energy or a possible bug introduced.
Reason: I'm finding it much more difficult to either explode or tear the wings of the Ju-88's or DO-17's. Even the 110's take a lickin' and keep on tickin' moresoe than before. Ie., with the same convergence settings and loadouts, and aiming at the precise locations wherein bomber wings used to break off or explosions occur - I have been unable to replicate so far.
They appear now to take a great deal more punishment and eventually break formation and try to return to base. If I recall history, this is more realistic in that the .303's shot the crap out of the crews inside and eventually beat the bomber into submission rather than outright breaking apart as in cannon shells.
Just curious as I see no specific mention in the readme about those types of changes.
Cheers
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