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#1
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Two questions for the C# scripters. (1) In the ontick event, how many ticks per second? (2) Is this rate an absolute constant?
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#2
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It is not constant it varies around 30-34 ticks per second. It may depend on hardware load I guess, but not sure.
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#3
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~S~
it's 30/sec, but after loading many objects in the mission and including net lag that may be more than 30/sec...
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#4
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Thankyou, so on that basis, the tickcount cannot be used to make a stopwatch or any mission critical accurate timer-counter.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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