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#1
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The golden rule when flying US planes against Japanese planes:
DO NOT TURN WITH THEM. Climb well above them, then make a diving pass at them. Don't turn too much during the pass. If you don't kill them (zoom) climb up again and go for another pass. Keep in mind that you're much faster in dives and level flight. The P-38 also climbes pretty fast, but I still wouldn't try to outclimb a zero. You can turn with them just fine above 200mph. But you only want to turn while you can pull lead. Once the Zero pulls ahead of your piper then you want to break off and shallow power climb out. The P-38 out climbs the Zero with ease btw. It also out dives it with ease. Its obvious its much faster. Flying Online As =HaVoK= |
#2
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Thank you for the tips. I'm killed everytimes against a Japanese airplane.
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#3
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this post is not intended to be a tip but to the statement above implying that a p38 can
"turn" with a zero above 200mph. I find this hard to believe that a zero could turn with a zero at any speed. Any films of this. |
#4
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What is even worse than the high speed turn of the Zero is their high speed aileron response - and the P40/P39/F4F/F4U have good to excellent roll rates all along. And you can always use your roll rate to follow them turning, google "lag displacement roll" Besides that, Ki-43 should turn as well as Zero, and nearly any biplane in this sim, too. |
#5
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This sounds like a comment from a P-38 pilot in World War II. The most interesting statement I read about Zero pilots was that they had great confidence (the veteran ones) at lower speeds managing very extremely tight turns...however, even veteran pilots felt that the Zero was not a competent turn fighter at higher speeds. The stick forces and maybe even the seat of the pants feel of the aircraft at that speed caused many of them to turn less than the maximum for the aircraft at that speed.
Compare and contrast to the P-38 which, although it has its flaws, was a solid airframe and pilots often felt confident in being able to turn the plane with no fears of overstressing the airframe. This is seat of the pants feel rather than true ultimate abilities of each. So its possible and even likely that pilots flying the Zero at high speed felt more restricted in their turn rates than P-38 pilots and that closes the gap on how fast each could turn. Also keeping in mind were probably talking about a break turn... 90 degrees turn at most before breaking off. P-38 pilots were trained and most knew well enough not to engage in an actual turning battle.
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#6
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maybe the p38 driver is using the planes instantaneous turn rate for a quick snap-shot
although the thread sounds like its sustained turn rate. By the way does anyone know where I can find an energy-manoeverabilty diagram for the p38. Its out there somewhere but i dont know where. |
#7
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Often the way things are written they sound like a sustained turn but they are using short turns and snap shots only... I probably feels a lot longer in the heat of the moment
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#8
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Here's the thing about the "you can out-turn slow planes at fast speeds" argument: in theory it's true but in practice it doesn't matter. Yes, the P-38 can out-turn the Zero at 300 mph, but how are you going to force the Zero to go 300 mph? The Zero pilot will simply slow down to 250 mph, take the inside track, and get a shooting angle on you. Imagine a record spinning on a turn-table: the P-38 is on the outer edge of the record going real fast, the Zero is somewhere closer to the middle going a lot slower, but they're both turning at the same rate and it's the Zero that's inside and can get the angle for a shot when it wants. Or better yet: I can out-turn any fighter plane in history when I'm riding my bicycle. No matter how fast that F-16 turns, I'll always get my sights on him, the best he can hope for is a head-on. But if he uses his speed to sneak up on me from behind, or his climb rate to attack from above when I don't have enough energy to pop a wheelie at him, then me and my bicycle are in trouble. |
#9
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Two of his often given answers are speed and roll rate. Not everything he states is absolutely true but I take the general tactics and reasoning to be sound and worth trying, they did me a lot of good in various air combat games matching tactics to performance, even Red Baron. http://yarchive.net/mil/avg_tactics.html http://yarchive.net/mil/p40.html Search the name for more. Quote:
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