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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Ok now that mods can be discussed here on our forum, can anyone tell me:
How do we open the data files to get a look at the sounds? I know some people know how do do this already and i hope you wont keep this info to yourselves, because of course the more people who know how to do these sort of things, the better the quality of Mods we will have when the SDK finally gets released. Thanks |
#2
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I think they will keep it to themselfs, but i hope im wrong
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#3
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yep seems that way, ive asked on another thread and the OP didnt even reply. I think its a bit sad. if you know spread the word, simple. thats how modding community works.
Last edited by BigPickle; 05-11-2011 at 09:52 AM. |
#4
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You might want to hold off on this until the devs get a clean and finished COD.
No sense to introduce items that could create issues, and sound has always seem to have issues. In other words, I wouldn't expect any responses on this from the devs. |
#5
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A seperate modding section, anyone?
Maybe we should wait....there has been much suggestion that the sounds are placeholders... |
#6
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I'd like to see a seperate modding section too.
Thanks for the reply nearmiss you make a good point. I have a question about the SDK, i have never used one before so i presume its like a tools pack, that will have a program that will extract/wrap up data cabs etc and convert textures and so on? |
#7
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You can find a very basic sound mod here
http://translate.google.com/translat...hp%3Ft%3D69026 It uses sounds from Il-2 mods I believe. |
#8
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I am hopeful that once many of the kinks have been ironed out they will address or assist with the sound mods. Right now changing things that may be unrelated to other issues changes too many variables and makes it much harder to isolate other issues.
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#9
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#10
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When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.
The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges. Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean. It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission. Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound. |
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