First of all that depends on which 3d setup you would be using.
The Philips 3D Televisions I have experienced with regards to content development for instance use the Z-Buffer to derive depth information from. Problem is hardly any game these days actually uses a Z-Buffer.
I know the LG screen actually uses overlays of different renders with the depth coming from the angle between the two renders (like your eyes are apart as well so it would take two renders for each frame with a small offset between them)
Then you have the old school green-red blue-red setups. Etc, etc.
For me 3d adds very little in general to gaming by the way, and even with movies unless those who made them have good experience with what works and what not are a bit overrated these days.
It can work great but requires a lot of per shot setups.
|