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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Dear devs,
Thank you for creating this wonderful sim, which someday will be perfect, I'm sure. However, until that there are a lot of things to iron out. Some bugs are so annoying that they make me want to delete the game and not look at it for a year. Anyway, you get the idea. So I'd like to point out a couple of things that need to be fixed before you lose a lot of frustrated customers: MAJOR PUT OFFS: - No FFB - no need to comment, this is a flight simulator after all. Adjustable force and shaknig would be welcome too. - Sounds - old il2 sounds suck. period. The sound is nowhere in the same zip code as other aspects of this game, like graphics. When the game is photorealistic, people want the sound to be real as well. - AI - seriously? no matter how good the game looks, the AI is horrible. The worst AI ever created. a) the laws of physics don't apply to them and b) they're utterly dumb. The only challenging thing about them is that they fly like an UFO. make them fly like a human ,but a good one. - loadouts and skins in QMB. No need to comment on this I guess. MINOR PROBLEMS: - further optimization is needed - I mean keep up the fantastic work! - radio chatter - inaudible, and useless. Radio commands don't work either. my wingmen belly land next to me when I land...come on... - automatic mixture in RAF planes doesn't seem to work very well. at high alts at least. - The Spitfire MKIa should have a constant speed propellor!!!!! Now it's an MKI with a different name. - head shake - either it's bugged either it's related to other CEM bugs, because sometimes my head shakes like hell when it shouldn't especially at high altitudes. (no my engine is not overheating, I have temp effects disabled) - Clouds and dust - clouds look the same as in il2, but they're a huge fps killer, just like dust. - No buildings at Biggin Hill airfield? - I guess you need to work a bit more on the Merlin negative G cutouts. Now it's too easy, but before it used to be off too (cutting out in turbulence) Anyway, it's not a rant, it's feedback. Keep up the good work! |
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