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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2011, 02:45 PM
the Dutchman the Dutchman is offline
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Default If CoD doesn't use the full potential of today's hardware..

Does that mean it was developed on (out)dated hardware and why doesn't it run on that hardware then?
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Old 04-13-2011, 02:49 PM
maclean525 maclean525 is offline
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It's simply that the sim is not optimized. No matter how fast the graphics cars and CPU's are, if you have bottlenecks in your code it will slow everything down. However, once the bottlenecks are cleared it's only then that we'll see if the sim can make full use of the hardware. We don't know that right now.
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Old 04-13-2011, 02:51 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by the Dutchman View Post
Does that mean it was developed on (out)dated hardware and why doesn't it run on that hardware then?
It's not working properly on all hardware because it has lots of bugs. That seems pretty obvious.
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Old 04-13-2011, 02:57 PM
the Dutchman the Dutchman is offline
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Quote:
It's not working properly on all hardware because it has lots of bugs. That seems pretty obvious.
Which wasn't obvious to the dev's???
Did they not test it on multiple hardware config's?
On what hardware systems was it developed?
Did they not notice the bugs on their systems?



All water under the bridge,i know,just hoping they get it right!
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Old 04-13-2011, 03:08 PM
David Hayward David Hayward is offline
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Quote:
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Which wasn't obvious to the dev's???
Did they not test it on multiple hardware config's?
On what hardware systems was it developed?
Did they not notice the bugs on their systems?



All water under the bridge,i know,just hoping they get it right!
I have no idea why they didn't test every configuration possible. Wait, yes I do. It isn't possible.

They also got hit with the epilepsy issue late in the process. I think they broke a bunch of things trying to get the game to pass the epilepsy test.
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Old 04-13-2011, 03:15 PM
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Ailantd Ailantd is offline
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It is more easy than that. Publisher ( Ubi or 1C, I don´t know ) force a release date, so the game is not well finished yet. There are so many unfinished or hurry finished things and lack of optimization... of course beta testing has been minimun or nothing at all. All this can be seen in the whole game. But is only a matther of time that all this become optimiced and polished. They are working really hard now that the game is out. Be patient, this sim is going to be the new landmark in fligh sims as original IL2 was. All the potential is there. For now you need to know that you are a betatester, and I´m fine with that.
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Old 04-13-2011, 03:24 PM
Strike Strike is offline
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Yeah, I bet Michelangelo carved out a piece of stone that resembeled the basic proportions of a man before he turned it into David
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Old 04-13-2011, 04:01 PM
kalimba
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Quote:
Originally Posted by David Hayward View Post
I have no idea why they didn't test every configuration possible. Wait, yes I do. It isn't possible.
Well its possible now, since they sold us the game...

Salute !
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Old 04-13-2011, 04:16 PM
angrueo angrueo is offline
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In this case, my opinion is that it is pretty clear that this game has been a forced release (no matter whether was finished or not). For today, game market stablish two or three profitable release dates over the year. The best date is in christmas, the second early october, and the third is mid-late march.

So, Ubi wanted this game released in the first quarter of fiscal year, on the basis that the main core of the game was done.
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Old 04-13-2011, 07:17 PM
machoo
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Rushed out the door or not , they had years. Surely they would see that it runs like balls in this scenario and try to fix it. Nobodys system could really run it until last week with the NOSSA tweat . Now most people get great fps. A week after release and a customer found a fix.
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