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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hi all.
Our server is now up. This is a full realism (minus 2 handed controls) server that is set to host 128 players. The server consists of a 12 core Xeon (dual 6 core CPUs) 1gbps (1 gig per second upload/download bandwidth) and 48 gigs of DDR3. We have a public 100 person ventrilo server that everyone is free to use. You can see who's in vent by going to our homepage and clicking on our vent link will automatically connect you. I highly suggest anyone having issues to post on our forums as we don't frequent these forums that often. Direct connect IP: 216.52.143.43:27016 Cheers! Edit: Special thanks goes out to doghous3 for supplying us with the current mission - Thank you Last edited by ATAG_Bliss; 04-11-2011 at 05:10 PM. |
#2
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Nice... I want your network.
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#3
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Sexy. Look forward to that.
But there is no dedicated s/w yet for a server, so you have to host it through the game menu. LeadFarm might be the best to ask how to set a nice one up, as he has that 24/7 one at the moment with the English Channel map. The realism settings you want for the server are set from the game menu options. It just carries over into the server. Setting a server up in-game is a doddle. Just go to mulitplayer, sever, select map, and start battle. Last edited by doghous3; 04-10-2011 at 12:40 PM. |
#4
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Thanks.. It uses internap which is one of the main fiber trunk lines of the internet itself. It took about 5 seconds to download and install the game through steam
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#5
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Hmm, I thought someone posted the -server command in the launcher settings that started the dedicated server software.. I could of sworn I saw a screen shot of the DOS screen it created..
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#6
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That's interesting. I've been keeping a keen eye on the MP aspect. Would be great if you could find that link.
I've been investigating the FMB, MP aspect, which is actually quite straight forward for basic missions; such as on-going non-scoring battles. There are some issues, such as player's spawning on top of other player's. So that would have to be overcome; which I do feel can be solvable with a little more testing. |
#7
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Yes I know I've seen it. The problem right now, is that you'd have to use your same game key to run a dedicated server as you would be playing with. In my situation, I have no problem giving that up to start up a dedicated server.
So unless everyone that wants to run a dedicated server buys 2 copies of the game, it can't be done. I actually have 2 copies of the game anyways lol. One doesn't get out till the 19th though. |
#8
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Looking forward to fly this sim online with you people.
Good idea to turn the 2 hands thing off. The problem with that is that even on quality equipement you always have some slight movement. So, if you have a throttle quadrant or whatever, there's always a small detection of movement that the computer detects and the sim sees it too which result in 2 hands already used for the sim. Middle East, so that's why we don't see you flying online anymore lately. When will you be back? ~S~ |
#9
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![]() Hopefully, I get to come home in July! I've gotta nice 5 week vacation planned. Then I'll get back to flying! |
#10
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Hey Bliss!! Whats up man??? long time huh...
Well im glad to know the SYNdicate still up and running at its best and with great people along with it. Dont know if u remeber me at all, afterall, as i said, long time but just thought i would congratulate u guys for this new dedicated server. ![]() |
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