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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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1 why 2 wing begins with 5?
2 as a supply taxiing? |
#2
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1. Its the flight number assignation in groups of four 1-4<>5-8<>9-2 etc etc
2. Explain further plz |
#3
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they do taxiing after landing at the airfield.
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#4
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All Ai aircraft will taxi to a airfield parking point and stay there until the mission finishes.
If the Ai aircraft is damaged and landed the pilot/crew will bail out and the aircraft will disappear. Ai aircraft undamaged will only land and disappear immediately on Aircraft carriers and the Ship runways that you can place on the map manually. Last edited by KG26_Alpha; 10-31-2010 at 05:26 PM. |
#5
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I want to put points taxiing on the list but no there is only a flight landing takeoff attack
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#6
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That's because the Ai have take off and landing routines.
You can only edit heading, altitude and speed and various other mission parameters for Ai attack/escort/ routines Once landed they use a programmed routine to parking area (non editable) Last edited by KG26_Alpha; 10-31-2010 at 06:26 PM. |
#7
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There are no taxing waypoints (takeoff or landing) in the mission builder - the game engine handles this as it sees fit.
A pity I know, but we've had to live with this minor feature. ![]()
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#8
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I have 2 extra point I called their colonies immediately after the passage of the AI built into the column even if no player is the same but the box they built in a box such as the bombing but there was taxiing.
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#9
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Why are some of functions of freezing for the users?
For example editing cards out there can put buildings and bridges fildy point airfield. Point of the airfield are registered in your cards if it objects to unlock a new section is added to their 3 point airport taxi, runway, parking lot. Last edited by IL2M; 11-03-2010 at 05:49 AM. |
#10
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