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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

 
 
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Old 09-18-2010, 02:44 AM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
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Join Date: Sep 2008
Location: Perth, Australia
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Default Champion of the Arena thread

So I started a Hard Mage game to have a look around, and I like what I see so far. The guild business seems interesting, and there's plenty of stuff to do with the Bounty Hunter missions as well. But with the Mage, I've got such low leadership that the first Bounty Hunter mission seems too difficult presently.

I did manage to beat the turtle without losses though. Here's how I did it.

Royal Snakes, Demonologists, Undead Spiders (which weren't used), Beholders, Repair Droids. Not the best team but I had nothing better.

The Mage has a Demon Portal scroll which is very useful, so I learned Chaos I and scribed it. Fire Arrow 2 is also nice early on.

The strategy for the turtle is pretty simple. Spawn Demon Portals near the turtle, first of all being the square directly in front of him. This is important. Hopefully your portals will get you Imps, but if not it will be Cerebuses. Imps are better because of no retaliation. The Demonologist can spawn some Demons as well. You need to make sure that you always have a unit directly in front of the turtle, as he'll always attack this square if it's filled. Also, NEVER attack from the back corner squares as he'll do a mass attack in response. Bad. The Royal Snakes were useful here because of no retaliation, and the other ranged units just keep hitting the turtle for low damage. You can also use a Calm Rage scroll to get some more mana for Fire Arrows (only 5 mana - useful here). So hopefully you've got some Imps whacking the turtle, plus your snakes, and some ranged stuff. No losses is easy here, meaning that you will get the Grand Strategy medal (+200 leadership).

I really want Demon Portal 2 for the extra leadership, but currently I am 3 Might Runes short....
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