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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 10-09-2009, 05:12 AM
Ninja2dan Ninja2dan is offline
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Join Date: Mar 2009
Posts: 55
Default A few questions

A few questions that I have that aren't discussed in the manual and don't seem to be answered on the forums here yet. I am using the 1.11 patch.


I am on around Day 71, have a full squad of well-equipped mercs, and have been able to complete a variety of missions. So far I have been given the Army Base next to Campecino, and was just promoted to the rebels as a Junior Attack Leader after successfully taking over CdO.

1) What is the point of the Army Base under my control? I see that I do have some guards that I can order to different sectors, but what is the point in holding the base? There appears to be nothing there, nothing of value. The enemy keeps attacking it, and I'm tired of rushing in to defend it for no reason. If it has no real purpose, then I'm just going to let it fall. My personal doctor was already killed when some of Sosa's men attacked it the first time.

2) I have found several field manuals on bodies or in shops. Weapons manuals for the M203, SVD, MP5, etc. What are these for? I have tried activating them or seeing if they had another use, but all I can do is look at their Info page or drop them. They don't go into my quest inventory either. Are these used for anything, such as being able to read them to increase skills?

3) What's wrong with tripwire mines? I set them up and the enemy just walks or runs right through them and they don't even explode. At first I was just right-clicking to set them, but after not working I tried messing around a bit and found that I needed to drag the icon to make a red line representing the wire spread. At least now I can see the two stakes spread out with the 'M' marker over where the wire should be. But I don't see an actual wire, is there something missing? Why aren't they working when enemy units pass the trip line?

4) Maybe I haven't played long enough, but I'm wondering what the purpose is of all the TNT charges I'm finding. Their blast is pretty small, no shrapnel, and can't be detonated by remote. So what is their purpose? I can toss them like a grenade, but their timer is far too long to be useful in that role. Should I be saving these up for something later?

5) I got a truck from a quest. I have noticed that on the inventory screen there are two colored lines next to the truck icon, red and blue. I know that blue appears to be the cargo load. The higher up the blue bar goes, the fuller your cargo is. But what is the red bar, damage or fuel? I did notice that the bar appeared to go down when some government forces attacked my base and some nades went off right next to my truck. I might have seen this wrong, but I think the red bar is a damage meter? If not, what is the red bar for? And if the red meter is damage, how do I repair the truck?

6) I found the guy to order different vehicles from. Apart from the model appearance, is there any benefit between the various vehicles? Do some travel faster, hold less cargo, provide better travel concealment, or have any useful benefits that would make it worth getting something different than the default truck?


I have only been playing a couple of days now, so I will probably have more questions later. I would appreciate any advice or comments on these questions. Thanks.
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