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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I have to say this game is everything I wanted and more, but when is the patch coming?
My Ace Edge is useless to me if I can't land on sim mode. No brakes = Flip! I was really hoping they would fix that ![]() |
#2
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I think Anton said it won't come until after the first DLC, which he said may be in October(or at least this year).
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#3
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is there defiantly gunna be DLC
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#4
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I believe Anton said there was one planned already.
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#5
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semi-unrelated: I've read somewhere that pulling your stick backwards functions as break or wheelbreak upon landing,when using a flightstick...don't know if it is true,but it's worth a try,no? (keep pulling back on the stick after touchdown!)
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#6
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Well that would be a very weird thing. How can the wheels brake if you are trying to lift them up? they would would just lock with little weight, and then you'd end up with the nose in the ground when they hit the ground again. lol
__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#7
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Nope. Thanks for your input, but we have been over this a million times. There is no wheel brake for the flight sticks. Actually it's more of a hardware problem than the software However, it could be reedied with a patch.
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#8
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Ummmmm... How would it be a hardware problem? The flight stick has every single function that the regular gamepad has. |
#9
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Because the game is set so that when you use the game pad, the right stick acts as a momentary switch. This is why you don't have to hold the Rstick forward to maintain 100% throttle, you just push it up momentarily untill you reach the desired power.
On the flight sticks (at least w/ the Ace Edge) the throttle acts as a potentiometer. You must move the throttle all the way forward to achieve 100% throttle. However, the stick as a piece of hardware remains in that posistion untill you pull it back. It does not return to it's original posistion automaticly like the sticks on the gamepad. So, as you can see from above, the gamepad and the flight sticks are actually somewhat different. When the devs mapped the controlls for the sticks, the failed to realise that the throttle ,when set to zero or 0%, could not also act as a wheel brake. This is because the momentary switch on the game pad reduces the throttle by momentarily inputting a negative number. This is why it acts as a wheel brake on the ground. Basicly they have to map the throttles zero barrier to a negative number (say... -1%) instead of zero. |
#10
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I was able to land and stop with the Aviator on Realistic mode. Is that mode any different from Sim in regards to breaks?
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