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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-01-2009, 03:42 AM
KurtG85 KurtG85 is offline
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Default Will the poor control/interface issues get fixed?

First off, I'm ecstatic that finally a quality flight combat simulator is coming to consoles, especially this one and I'm sure it will rock regardless. However there are some (IMO) major control and interface issues that really need to be fixed to allow players to get the most from the game and maybe to even allow certain modes to be playable (specifically sim mode).

The throttle, alt, and speed levels are difficult to read. I have to stare at them for a second or two to even have a chance at being able to read them unless you are lucky enough to have them sillouhetted against a dark patch of trees/ground. Perhaps its different on an HD tv but I have played the game on a massive large screen standard def and this is an issue even on a large screen. A throttle bar would be much more intuitive as it wouldn't require you to take your eyes off the action to read a percentage. A throttle 'bar' with the percentage at the top of the bar would be even better as was used in aero elite.

The WEP setting should be a toggle so that you don't have to constantly hold a button just to keep it on. Toggle as in you hold up throttle to get to 100% then tap up again to have WEP stay on, then tap down once to disengage it back to 100%. Aero elite did this as well and it just works a hell of a lot better. This would also make it a lot easier to use the rudder more accurately with wep engaged and would help alleviate the absolute worst hand cramps I have ever had in my life that this game regularly gives me.

Speaking of hand cramps, I wore out or tore some tendon in my hand from trying to use the click down and look around camera. This is the thing that makes sim pretty much unplayable for me. I practiced on this mode for a few days and afterwards I wasn't able to do anything with my right hand for a week. I'm not kidding or exaggerating in the slightest. If the camera were simply a 'toggle' in that you just have to click Right thumbstick down once to initiate "look around mode" and then click it again to disengage it, it would be fine.

This is not a major issue but I also don't like the fact that their is no option to allow the camera to simply move where you point it without having it snap back to center as if it were on a rubber band.

I really hope these issues are worked out. I hate it when potentially classic games like this one push themselves back into the just 'good' game category due to basic control and interface errors which compared to the rest of the games development would have taken the tiniest amount of money and effort to do correctly. It really damages the immersion factor and even basic playability when you're struggling against your controls and interface.

Props still go to the devs for creating what looks to be an amazing and lovingly crafted game but I just hope these issues are fixed somehow.
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  #2  
Old 09-01-2009, 04:51 AM
Riceball Riceball is offline
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All I know is that you are not alone. All of those things have been pointed out. We'll just have to wait and see.
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  #3  
Old 09-01-2009, 05:14 AM
David603 David603 is offline
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Definitely agree. The controls would be much better off with something like pitch and roll on the left stick, rudder on the triggers and camera on the right stick. The guns would be on A (X on PS3), and throttle on Lb(L1) and Rb(R1).

This way you would have direct and separate control over pitch, roll, the camera and the rudders while manoeuvring, and when you needed to shoot (at which point you wouldn't need the camera because the enemy would be centred in your sights) you would take you thumb off the right stick (camera) and hit A(X), while still able control pitch, roll and the rudder.

You would still have the D-pad for wingman commands, BACK for the undercarriage, X(Square) for the flaps, B(Circle) for the map, and Y(Triangle) would become the Trim. Switching views would have to go, but maybe this control scheme could be introduced for an ultra-sim mode that only allowed the cockpit view with blackouts and redouts, and launched along with the German cockpits to allow both sides to use it in multiplayer.
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Old 09-01-2009, 09:17 AM
H Lecter H Lecter is offline
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Quote:
Originally Posted by KurtG85 View Post
The throttle, alt, and speed levels are difficult to read. I have to stare at them for a second or two to even have a chance at being able to read them unless you are lucky enough to have them sillouhetted against a dark patch of trees/ground. Perhaps its different on an HD tv but I have played the game on a massive large screen standard def and this is an issue even on a large screen.
Do yourself a favour and get an HD screen as soon as possible. You will enjoy every game with it. I played on a 480p projector with a picture approx. 2 m wide but still my new HD TV performs much better.

To fix the control issues I'd strongly recommend a joystick. The AV8R does its job quite nicely and won't leave you broke.

I know that investing in a new TV set is an expensive task, but believe me when I say that it's the single best measure you can take to improve your gaming experience with any game available for the X360.
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Old 09-01-2009, 09:42 AM
Riceball Riceball is offline
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I was perfectly happy with my SD TV until I played the demo. I just have to see BoP in all it's glory.
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  #6  
Old 09-01-2009, 09:58 AM
H Lecter H Lecter is offline
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Quote:
Originally Posted by Riceball View Post
I was perfectly happy with my SD TV until I played the demo. I just have to see BoP in all it's glory.
It makes a huge difference! Also on Battlefield 1943 I improved my kill/death ratio from barely more than 1 to approx. 2.5
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  #7  
Old 09-01-2009, 10:15 AM
Riceball Riceball is offline
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Quote:
Originally Posted by H Lecter View Post
It makes a huge difference! Also on Battlefield 1943 I improved my kill/death ratio from barely more than 1 to approx. 2.5
Yeah, I bet it helps a ton for shooters.
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Old 09-01-2009, 10:24 AM
King Jareth King Jareth is offline
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Quote:
Originally Posted by KurtG85 View Post
The throttle, alt, and speed levels are difficult to read. I have to stare at them for a second or two to even have a chance at being able to read them unless you are lucky enough to have them sillouhetted against a dark patch of trees/ground.
Are you talking about the HUD numbers here? Cant say I've even had a problem with these TBH but a HUD colour pickbox in options would have been handy I suppose.

As a heads up, you can use the zoom view button to see the dials better in the cockpit view (having a dedicated free-look stick on the AV8R is turning out to be a godsend), they were mostly pretty useless until I figured that out .
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  #9  
Old 09-01-2009, 01:36 PM
KurtG85 KurtG85 is offline
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Quote:
Originally Posted by David603 View Post
Definitely agree. The controls would be much better off with something like pitch and roll on the left stick, rudder on the triggers and camera on the right stick. The guns would be on A (X on PS3), and throttle on Lb(L1) and Rb(R1).
This is exactly what I was thinking but I wanted to keep the post short. It really sucks you out of the game when you are fighting a battle just as much with un-intuitive controls as the enemy on your tail.
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  #10  
Old 09-01-2009, 01:42 PM
trk29 trk29 is offline
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You can always set the control to the AV8R until they maybe do a fix to the original layout. I've been playing with the original more now than that setup but it helps a lot when looking around, The only thing that sucks is throttle stays at 55%. Just a thought.
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