![]() |
|
IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
View Poll Results: what mode will you play online and why | |||
arcade |
![]() ![]() ![]() ![]() |
2 | 12.50% |
realistic |
![]() ![]() ![]() ![]() |
2 | 12.50% |
sim |
![]() ![]() ![]() ![]() |
12 | 75.00% |
Voters: 16. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
now youve played the demo what should you play in multipater, arcade realistic or sim, wont the stalling all of the time, play shitty in multiplayer, can you outrun your opponent??
Last edited by peterdegrotere; 07-29-2009 at 01:22 PM. |
#2
|
|||
|
|||
![]()
Sim, though I will need to buy a 360 compatible flightstick to get the most out of it.
|
#3
|
|||
|
|||
![]()
I think it will depend in large part on what the people I'm playing against are doing. I can see myself playing some games with the types of people who will insist on sim only mode and others where anything goes and it's more just for a laugh. Very much the same as I do with racing sims already.
|
#4
|
|||
|
|||
![]() Quote:
while its hard to aim with the ace edges deadzone , its a huge differance over the controller scheme But when the game first comes out there wont be many sim rooms for obvious reasons , people wont be getting into simulation until like a month of playing the game. which isnt a bad thing , its a progressive thing and im glad anton fought for it. |
#5
|
|||
|
|||
![]() Quote:
|
#6
|
|||
|
|||
![]() Quote:
if you pull back on the stick all the way in the game ( most times is physically impossible for the pilot unless he is flying by wire ) you lose control so the most amount of pull you can get without losing control is your "tight turn" You can still dogfight with it , but dogfighting is rarely turning battles , that was for jet planes. |
#7
|
|||
|
|||
![]() Quote:
maybe im asking this because in other flightgames on console,if you got some on your back , the first thing you do is make a tight turn in any direction and try to lose your opponent, never played pc sims so im curieus how that works so what do you mean by so the most amount of pull you can get without losing control is your "tight turn" |
#8
|
|||
|
|||
![]() Quote:
BTW the most amount of pressure you can pull the flight stick before you start stalling and spinning is your "tight turn" speed and the faster you are going the less chance that you are going to spin out so if you are coming from above you can gain alot of airspeed and turn as hard as you want Last edited by guiltyspark; 07-29-2009 at 01:41 PM. |
#9
|
|||
|
|||
![]() Quote:
This would mean that the amount you moved the control stick on your gamepad would represent how much force you were applying to the flight stick, instead of the current setup which is basically giving WWII fighters fly-by-wire controls. So at low speeds the controls would be very sensitive, while as the speed increased so would the amount of force required to move the control surfaces, and the analogue stick need to be moved further to move the control surfaces the same amount. This setup would be a lot more realistic. Last edited by David603; 07-29-2009 at 01:46 PM. |
#10
|
|||
|
|||
![]() Quote:
If you are noticing any deadzone, it is programmed into the game. . |
![]() |
|
|