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#1
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Is it possible to make a mod which gives you one more slot for your troops?
thanks for every clue friendly greetings |
#2
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Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooo. ![]() Actually I'm not completely sure, you probably don't have access to the required code, but even if possible I imagine it would require a lot of code editing as well as a redesign of the interface. Not to mention it would be monumentally imballanced, the game is easy enough as it is. ![]() |
#3
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Well, there are always two kinds of mods ->
The ones that make it more balanced and the ones that make it overpowered (some part of the game goes overpowered - what I as megalomaniac totally understand) I could imagine that very good core code master could make one of the backup slots to normal slot (or even both) - would that be overpowered? Well - it is mod - it is on everyone if he/she choses to use it. Even in the normal game I sometimes chose to have only 4 or even only 3 slots populated (hoping to get more XP), Also I believe that I have enough work already (mental/planning, physical/clicking) with 5 armies ![]()
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#4
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I imagine reserve slots act much like a castle garrison that you carry around with you, so it's a bit doubtful that you could carry them to battle. And yeah, a base code master could make the necessary changes but if there were any such masters areound then all the requests in this part of the forum could have easily been fulfilled.
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#5
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It's possible to make mod that would 'summon' troops from reserve
![]() Some ideas on this mod: * make an icon for "Reinforcements" * summon these troops after X turns * summon these troops for Gold, Rage or Mana (or some else resource) * disable this ability off when fighing bosses * add possibility of enemy's reinforcements (increased chance when fighting against a hero) so..if someone else wanna help me ![]() P.S. Maybe....it could be a replacement for Iron Fist? Last edited by Lestas; 12-08-2008 at 01:54 PM. |
#6
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Well, I have made one button manually (old-scool pixelbypixel pic) and one "steal it" style button:
I would it: - You can call from back-up slot only limited ammount of units (as you can have there 2000 dragons... but if your leadership can handle only 4, you will get in battle only 4) - You will pay for it (like other games have - building your own unit costs 100 money, but recruiting it by instant costs 10x more - as time penalty - no waiting, no training, you get "mercenery" - So you have to buy the units first and place it to the back up slots, than if you want them in battle - you have to pay again and even more - first than they will enter combat - You should call them anytime you want - you are paying - you are the master ![]() I agree to disable it when fighting bosses I could imagine it as Iron Fist (as Lestas suggested) or even as Necromancy... it could even work differently - If using Necro Call - your reserve units would be considered as "dead" and formula for Raise Dead would apply (so if you have shamans in our backup slot- you will get vampires or necromances... ) again - your limit will be your own leadership.
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 12-08-2008 at 01:56 PM. |
#7
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Ooops
![]() Leadership limits Of course reinforcements should be capped by leadership limit. Costs * Iron Fist - pay gold to summon reinforcements from your reserve slots (1 stack per turn). Gold = Stack_Leadership x 10. IronFist level gives you discount equal to it's leadership bonus for human troops ![]() * Necromancy - pay mana and gold to summon reinforcements. Gold = Stack_Leadership x 10. Mana = constant value based on Necromancy level. If u don't have nough money, then their quantity should be limited to Leadership x 10 what d'u think about it? ![]() |
#8
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Well if that works there would be several things to consider. Putting aside that it's insanely overpowered, there needs to be a way to limit the number of creatures summoned, a way to point where they should be summoned, a way to choose which reserve slot is getting summoned, a way to limit how many times you can summon. The summoned creatures should also count against your leadership total since summoned creatures normally don't, otherwise you'd be able to summon several stacks of the same creature. The number should also be significantly lower than your leadership actually allows for, summoning a full stack of creatures would completely wreck what little balance is still left in the game. It's not a project to be taken lightly.
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#9
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![]() Quote:
![]() I would make only first of the two possible backup slots the pool for this kind of summon - OR the first would be only for IRON FIST, the second would be only for NECRO CALL [where necro call could be limited aslo by INT - as original necro call] I think we could think about balance after we manage this project finished (first things first I say) If Necro Call is limited also by INT, why not limit the IRON FIST one by ATT? (just a thought)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#10
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That's the problem with modern developers, they always want to finish things halfway and worry about the rest later.
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