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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-18-2013, 04:57 PM
Blackadder Blackadder is offline
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Default Take off problems

I am a rookie so am taking things easy. I am not using complex engine management and am just trying to learn how to fly properly and take out the biplanes effectively before I go and get involved in the campaigns.

I can fly well enough when I start in mid air for free flight or dogfight mode but my problem comes when I start from the ground.

The same thing happens every time. I take off with flaps down, I then retract the landing gear and hold steady as I start to climb. Then at about 1000 feet (maybe less) my RPM cuts out and I crash into the ground.

I have complex engine management off so I imagine that means that the game is taking care of all the engine cooling and prop pitch settings. The fact that I never run into any engine trouble when starting from the air suggests as well that that is the case.


Any idea why my engine dies like that every time I take off?
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  #2  
Old 05-18-2013, 05:54 PM
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What aircraft are you flying??

Also, if its a Spit or Hurri you shouldn't have the flaps down.
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  #3  
Old 05-18-2013, 06:20 PM
Blackadder Blackadder is offline
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I am flying a hurricane.

Thanks for the flaps tip.
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Old 05-19-2013, 09:50 PM
grawl grawl is offline
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Maybe your engine is overheating. The radiator is probably closed by default when you start from the ground, and opened when you start in mid-air.

I think you still have to manage the radiators unless the difficulty option Engine Overheating is disabled.
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Old 05-19-2013, 10:03 PM
Continu0 Continu0 is offline
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Also do not climb too hard. When you are climbing too hard, you stall. Also the engine will overheat because cooling becomes worse...
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Old 05-19-2013, 10:16 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Your flying the Hurricane right? ok,my guess is your stalling,on take off,don't climb too quickly,allow your RPM and speed to build up before making any manouvres,up or sideways.

You need your speed on take off to reach at least 90mph before leaving the ground,and as you do,don't climb too fast,build up your speed in a gradual controlled manner so that you don't bleed off the energy you have just gained.

Actually,with all respect to the others,I do take off with flaps down,but only about two stages down on the marker,just before the '20' mark(see flaps marker gauge on right hand side of cockpit,same area as landing gear lever).

A little bit of flaps will give the aircraft lift on take off,and you won't need so much of the runway to take off from.

But energy is king here,it's your speed that's letting you down for sure,I'm convinced.
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Last edited by Plt Off JRB Meaker; 05-20-2013 at 07:06 AM.
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Old 05-20-2013, 12:44 PM
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Osprey Osprey is offline
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Wise words here.

Blackadder, if you like the Hurricane then come and fly with us since we have the largest gathering of Hurricane pilots in COD so we'll certainly be able to help you. Both Meaker and Kristorf are both members of ACG.

See here:
http://forum.1cpublishing.eu/showpos...67&postcount=5

Hope to see you online
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Old 05-20-2013, 01:57 PM
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Sokol1 Sokol1 is offline
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Osprey,

How you deal with the Hurricane tendency to roll right into level flight?

Sokol1
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Old 05-20-2013, 04:11 PM
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I bank it left. There is no aileron trim in the Hurricane, IRL the pilot would have a fly about and then tell the ground crew his experience and they would dope some broad chord to the trailing upper edge of one of the ailerons in order to upset it's lifting properties. He would then take it for another flight. - The ultimate field mod
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Old 05-22-2013, 02:34 PM
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redxfred redxfred is offline
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Default Rudder Trim

SOKOL1: To stabilize a rolling tendency in an airplane with ailerons that are not moving, such as during "hands off", wings level flight, adjust the rudder trim. Observe the turn & slip indicator and add rudder trim until the slip indicator is centered. This will remove the rolling tendency until you change a control element like pitch, bank, power, or prop. CLoD has a great cheat in the "T" key, which will center the rudder trim for you.

This gets to be a nuisance during constantly changing attitude or power, so get it close with the trim and then use your feet on the rudder pedals to adjust as necessary to center the slip indicator. Since many slip indicators look like a tiny ball suspended in fluid, the common term, "step on the ball", is the memory aid for which rudder to apply. (i.e. if the ball is off center to the right, step on the right rudder until it centers). If you have no pedals, you can try the rudder keyboard controls, but you will have a distinct disadvantage in a fighter plane.

I have the rudder trim assigned to an axis knob on my throttle controller, but it is very sensitive and requires practice to master. The rudder is a wonderful thing and is well worth spending a little time on the web to study all the things it can control.
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Last edited by redxfred; 05-22-2013 at 02:47 PM. Reason: add text
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