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  #1  
Old 11-25-2012, 03:21 PM
311_Lark 311_Lark is offline
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Default Any solution for far ground textures shimmering?

Hi all,

does anybody have any solution for far ground textures shimmering?

I have been tweaking that for months. Please see description where I have the shimmering in the picture shimmering.jpg .

Unfortunately I am still not satisfied with results. Does anybody know better?

See my setting in the attached pics.

Any help is really highly appreciated.
Attached Images
File Type: jpg shimmering.jpg (461.8 KB, 168 views)
File Type: jpg nvidia setting.jpg (336.4 KB, 91 views)
File Type: jpg smaa mod.jpg (89.5 KB, 70 views)
File Type: jpg video card setting.jpg (168.9 KB, 78 views)
File Type: jpg video setting in game.jpg (231.8 KB, 67 views)

Last edited by 311_Lark; 11-25-2012 at 03:26 PM.
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  #2  
Old 11-25-2012, 08:00 PM
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Sokol1 Sokol1 is offline
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Lark,

I have the same problemn - use ATI HD7970. Dont find any paliative.

In CloD Ubi german forum, a guy say something abouth how address this problemn in ATI cards, published in December issue of Games Hardware magazine (in german), but no details.

Look at post # 8

http://forums-de.ubi.com/showthread....rtr%C3%A4glich

Sokol1
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  #3  
Old 11-25-2012, 10:48 PM
priller26 priller26 is offline
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Have had (always) the same issue with my 3 gig gtx 580, and I doubt a 4 gig 680 would solve the problem, its in the code.
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  #4  
Old 11-26-2012, 01:46 AM
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GF_Mastiff GF_Mastiff is offline
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I believe its something with the AA issues with the ground textures is the problem. its in the code as stated..
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  #5  
Old 11-26-2012, 03:27 AM
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Feathered_IV Feathered_IV is offline
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I'm using 32x AA and the landscape still crawls like its full of maggots. Another one for the sequel I guess.
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  #6  
Old 11-26-2012, 04:09 PM
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Maybe I'm nitpicking ,but I wish shimmering would take flight...
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  #7  
Old 11-26-2012, 08:15 PM
311_Lark 311_Lark is offline
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So there is really nothing we can do with it?
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  #8  
Old 11-26-2012, 08:47 PM
baronWastelan baronWastelan is offline
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Don't go higher than 1,500 ft over ground.
Works for me every time.
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  #9  
Old 11-27-2012, 01:25 PM
Stublerone Stublerone is offline
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Streaming engine and its lod values are the problem, not the ati card, which normally has some problems with tree shadows flickering. That is also not hardware, but software problem and sometimes driver issues. Do not estimate too much from a streaming engine with that high viewing range, the high texture amount and the insufficient hardware buses, which is currently top notch. We need new interfaces to solve streaming problems.
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Old 11-27-2012, 06:39 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Stublerone View Post
Streaming engine and its lod values are the problem, not the ati card, which normally has some problems with tree shadows flickering. That is also not hardware, but software problem and sometimes driver issues. Do not estimate too much from a streaming engine with that high viewing range, the high texture amount and the insufficient hardware buses, which is currently top notch. We need new interfaces to solve streaming problems.
I've also been wondering if some of the shimmering effect can be addressed with Nvidia/Ati driver support. I would think there will be SLI driver support in a future driver, now that the developers have stopped fiddling with the graphic engine, and wondered if they would look at the shimmering issue at the same time. I know Nvidia probably aren't that interested in doing to much work in a genre this small, considering all the work they have to do with other strong genre titles.
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