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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I just noticed this yesterday
I was battling some evil beholder with devilfish and my royal griffins made some delicious celestial guard food so I used my paladin second wind turn to block the devilish his path to my inqi but the beholder got his turn first and he mind controlled my celestial guard and i was like F*CK but then i was phew he cannot be touched by effects so i thought i can move the guards in place BUT NO it moved on auto mode lol I was like WTF? are you for realla? after i got the turn on the celestial guard again they worked proper again but this isn't supposed to be normal is it? And i also wonder if that bug/problem still exist when a enemy is seducing/mind controlling a spawned units and when it's the spawned unit is his turn the enemy hero who is controlling it can cast spells on that turn from the mind controlled seduced units:O such a cheat ! |
#2
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the beholder ability doesn't give them control of the unit at all, it only allows them to pre-select an action for the unit before confirming the ability then see it carried out (at least IIRC) so it works a bit like the selection in say the demonologist life ability, wherein you pick a unit to force to do an action, then you tell it who to attack, and that's all it can do.
the beholder therefore cannot do things like make your unit waste his abilities, that's why it works on celestial guards, they're not immune to abilities or anything they're just immune to status conditions. |
#3
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hmm you don't understand do u?
when the beholder hypnotises someone it's a status effect and since it get's removed right away from the celestial guard I should be the one that could control it again but i couldn't the COMPUTER (when the celestial guards were mine again) moved them i didn't have control on them they just attack the devilfish |
#4
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After some observation I think their debuff only clears when Celestial Guards take a proper turn. If for some reason they go out of turn, which seems to include having someone else control them - it doesn't go off and their debuff stays on. It's similar to how if you control the only unit an AI hero has then he doesn't get to cast a spell because he doesn't get a turn.
So, I think it's WAI and should just have a description that indicates this happens at the start of their turn. I have also seen poison cloud reapply its poison to them and hurt them before they can actually go "on their turn" and wipe it. |
#5
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I'm pretty sure that Celestial guard and Witch Hunter's immediately remove buff/debuff on cast. Only the Archdemon does it "on his turn". I wonder if they wanted to change the behavior... I think it might be a bug though. |
#6
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in either case it's very strange
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