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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#1
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Question for Oleg...............
For home cockpit builders SOW needs two things IL2-1946 does not have. 1) Option gun sight, nose and propeller view. In IL2-1946 the F1 key toggles the options of Cockpit, no cockpit etc. But those who are sitting in a physical (or home made) cockpit need only to see the gun sight, the nose of the aircraft, wings and the propeller, where the instrument panel and floor normally are should just be blacked out when looking down. And this view needs to have its own keystroke command to activate it (no toggle from one view to the next). If you have FSX, toggle through the views when flying the EXTRA 3005, I believe it has the view I'm talking about. also 2) Instrument \ gauge compatibility. http://www.sgsim.com/ http://www.simkits.com/ ?????????????????????? Last edited by Windturbin; 07-22-2008 at 04:36 PM. Reason: Corrections |
#2
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Didn't someone figure out some kind of way that "Device Link" can be used with gauges?
Or did they keep that info to themselves... |
#3
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I e-mailed sea gull a while back and asked them if IL2 would read their gauges and they told me no, but they could write\program it to do so for a charge. To where FSX is compatible write out of the box with no programing needed of course. I didn't ask them what that charge would be, I just kinda figured it would be more than I would want to pay. Last edited by Windturbin; 07-21-2008 at 05:40 PM. |
#4
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I think proton45 is right. I remember such a statement on the SimHQ-Forums or was it on the UBI-techie-forums?
IIRC there was also a statement, that those interfaces will be extended for SoW, but always with the sidenote that it was not clear how that will turn out in the final game, as some of the information (e.g. a G-gauge) could be an advantage in multiplayer. Considering the long lifespan of the game planned and the partial open-source-structure, I'm sure Oleg will support pit-builders more than with IL2. |
#5
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thanks, I did a search with that info and came up here..................
http://forums.ubi.com/eve/forums/a/t...7201027043/p/1 ok thats good! But looks like a bit of work, would be better to be plug and play like FSX. I would still like to note the question to Oleg (or suggestion) for the better in game view option for pit-builders. Moderator, please make record of it and add it to Olegs question answer list! (who is the moderator by the way?) Last edited by Windturbin; 07-21-2008 at 07:24 PM. |
#6
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Aviar
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#7
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since the new moderator hasnt taken questions to ask oleg from there for 4 or 5 months, and other forum posters have filled the thread with off topic blabbering, i wouldnt hold my breath he will ever see it there either, but post it anyway since its an important question and that is the intended forum place for it. oleg did state some months ago he intends to support devicelink in BoB, but gave no further detail, and he didnt specify if it could then be used online either. Quote:
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#8
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Oleg answered to several threads in the past weeks and months. Just because there is no immediate answer doesn't mean nobody cares.
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#9
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devicelink itself works fine in multiplayer- except for the instrument readings section (parameters 30-74) everything else works ie trim settings, supercharger settings etc. unfortunately the instrument readings are the 'most needed' for us pit builders
![]() would be nice to have game data more easily readable by simkits type gauges but think given Oleg's love of msfs ![]() there is some hope on the horizon with gary's (fcip project) work http://www.ge-tec.co.uk/FCIProject/fciproject_004.htm would love to run 'real' gauges but virtual ones work quite well ![]() ![]() |
#10
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