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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-18-2008, 01:57 AM
idonno idonno is offline
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Default Could we NOT have this in BoB?

Bullet proof gunners.

I have long suspected this kind of thing was happening, I just never went after the proof. Actually I didn't search it out this time either. I just happened to notice it while watching a track.



A 50 cal in the chest and he lives to keep firing at me!

I don't expect it to be fixed in IL2, but please let's not carry it over to BoB.
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  #2  
Old 07-18-2008, 02:04 AM
Skoshi Tiger Skoshi Tiger is offline
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I've had my rear gunner killed quite a few times. Your gunner must have eaten his weetbix that morning!
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  #3  
Old 07-18-2008, 02:07 AM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I've had my rear gunner killed quite a few times. Your gunner must have eaten his weetbix that morning!
He is just very brave.

Bullet proof AI gunners is somewhat compensated for by the AI ju88 pilots who have a heart attack and fall over whenever bullets come anywhere near the front of the aircraft.
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  #4  
Old 07-18-2008, 02:22 AM
*Buzzsaw* *Buzzsaw* is offline
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Hello Idonno

Please post this in the designated thread in the stickies, so Oleg can take note of your question.

A lot of us would like to see the behaviour of AI gunners change from IL-2 to BoB.

It seems to me that to kill an AI gunner, you must hit a very small point, which is not the size of a human. But that is just speculation, I don't know the size of the hitbox for the gunners. But in BoB, the hitbox should be human sized. Plus gunners were often not protected by much in the way of armour. IL-2's gunners were very vulnerable.

But its not just their near-invulnerability, also the fact gunners are immune to G Forces which would crush them into their seats and black them out, or throw them around the fuselage. You can dive a Heinkel or other bomber at full speed, pull up as hard as you want, and the gunner will continue fire at targets within its field of view through the maneuver. Not too realistic. Plus the accuracy and damage they seem to be able to inflict, which seems considerably overdone. AI operated LMG's are capable of doing the kind of damage which is impossible with a human operated weapon of the same type.

Last edited by *Buzzsaw*; 07-18-2008 at 02:41 AM.
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  #5  
Old 07-18-2008, 02:53 AM
idonno idonno is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
A lot of us would like to see the behaviour of AI gunners change from IL-2 to BoB...

... Plus their accuracy, which seems considerably overdone.
I'm not so sure that they are too accurate. I think it's probably just the immunity to G's, that you mentioned, that makes them seem overly accurate.

Something else about the gunners that should have been addressed is their tendency to shoot out into empty air, nowhere near the enemy, wasting their ammo.
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  #6  
Old 07-18-2008, 08:54 AM
Feuerfalke Feuerfalke is offline
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Considering the arms do not stick through the "impact-sprite", it rather looks like the MG is hit even in front of the handle. MG-failures for gunners and ricochets off planeparts are not modeled in IL2 AFAIK.
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  #7  
Old 07-18-2008, 02:52 PM
idonno idonno is offline
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Well, either way it's still a big flaw in the game and hopefully won't be repeated in BoB.
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  #8  
Old 07-18-2008, 05:05 PM
flyingbullseye flyingbullseye is offline
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One more thing I'm hoping will be fixed for AI gunners is the angle at which they can fire. For example, if you are on the 5 or 7 o'clock of a Val, SBD ect and well below them the gunners can still shoot at you in level flight while the human player is incapable of the same angle. Small annoyance but takes away from the realistic possiblity of coming up under your enemy and taking a safe quick shot at them.
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  #9  
Old 07-18-2008, 05:08 PM
Avimimus Avimimus is offline
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Try the "arcademode = 1 flag" in the conf.ini file... it will provide more decisive evidence.
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