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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-31-2012, 03:49 AM
GOZR GOZR is offline
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Default Oleg maddox new venture..

http://youtu.be/UkEJwuQwnMQ


http://vizerra.com/about/team/

Interesting!

You can also download a demo ..
http://vizerra.com/portfolio/vizerra.../category/demo
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Last edited by GOZR; 10-31-2012 at 04:00 AM.
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Old 10-31-2012, 05:02 AM
Verhängnis Verhängnis is offline
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Oh wow, thanks for sharing this. I wonder if anyone has tried the demo out with Revit yet?
I've actually been puzzled as to why this hadn't been done already. Why we could have games that render in real time with many more polygons and yet not the same for 3d modelling programs - render times are horrible especially if you're working off a laptop.
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Old 10-31-2012, 06:46 AM
Wolf_Rider Wolf_Rider is offline
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hmmmm... the new city fly through (early in the vid, before O.M. comes on) puts a new perspective on "pop ups"
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Old 10-31-2012, 07:49 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Verhängnis View Post
Why we could have games that render in real time with many more polygons and yet not the same for 3d modelling programs - render times are horrible especially if you're working off a laptop.
I suppose you are talking about rendering of final image. Most renderers use CPU, and not GPU, what makes them slower in rendering simple scenes, but it also allows them to use more complex algorithms, do distributed rendering over the network, and generally get better quality and resolution (especially if you consider how "weak" and featureless are older GPUs). I remember Maya (3D modelling software) having GPU renderer as an option. It allowed to do even real time animation rendering, but its quality and lightning features were far from what software renderer could do.
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