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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-08-2008, 10:31 PM
x__CRASH__x x__CRASH__x is offline
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Default To Oleg or Luthier: 4.09 / mods question

First, let me say Thank You for the long awaited updates. BoP looks like it will be a good boost for the 1C brand, and hopefully fuel your machine for future work. I really look forward to the release of all the SOW series.

On to the question: It's been a long time since any 4.09 talk. I know the 1C team has been incredibly busy. I'm not asking "when", but I would like to know what your thoughts are regarding the mods that have come out, and any possible addition of them to the 4.09 patch, making them "official".

I haven't personally added any mods, but I have read a good deal of info on them. Some sound great, like the Sounds mods, and adding exsisting cockpits, like a bf-110 cockpit to a me-210 to make it flyable. I'm all for the addition of new planes. Some mods seem nefarious, like 6DOF, and the possibility of messing with FM's or DM's. And some I'm on the fence about... especially the change in cockpit for the FW-190, removing the lower bar. (Yes, that old arguement again)

I'd like your opinion, and would like to know if there are any plans for some of these to be added to 4.09. Or what plans are there for 4.09?

and when might we see it? (Sorry, had to ask )
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  #2  
Old 06-09-2008, 01:29 AM
Xiola Xiola is offline
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The problem that the mods bring is that seeing as its possible to remove the bar on the FW190 and change the cockpits, then its obviously possible to have no cockpit at all on cockpit always on servers. Just make a cockpit mod which has all the gfx missing, it would be simple for anyone to do this. THATS the big problem and why so many are against the mods.

Its not the people who add fantastic content, obviously thats great. Its the bad side which comes with the modding which makes it all undesirable.

You cxant have one without the other. The person who broke the code basically opened the game up to unlimited cheating.
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  #3  
Old 06-09-2008, 03:16 AM
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Feathered_IV Feathered_IV is offline
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CRT2 takes care of that to an excellent degree. Any serious mods that use class files get booted automatically.
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Old 06-09-2008, 06:40 AM
x__CRASH__x x__CRASH__x is offline
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Quote:
Originally Posted by Xiola View Post
You cant have one without the other.
Maybe I'm niave because I don't understand game codes and such. But if 1C were to approve certain mods and add them to 4.09 then lock the game up again, wouldn't that be having the benefits without the negatives?

If this were possible, there would be a big debate about what to let in and what not to let in. I would think sounds would be a huge bonus, and of couse I have other preferences, but it really comes down to what 1C decides. My bigger concern is just to lock the game back up so we don't have the possiblity of cheating anymore.
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  #5  
Old 06-09-2008, 06:49 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by x__CRASH__x View Post
Maybe I'm niave because I don't understand game codes and such. But if 1C were to approve certain mods and add them to 4.09 then lock the game up again, wouldn't that be having the benefits without the negatives?

If this were possible, there would be a big debate about what to let in and what not to let in. I would think sounds would be a huge bonus, and of couse I have other preferences, but it really comes down to what 1C decides. My bigger concern is just to lock the game back up so we don't have the possiblity of cheating anymore.

my understanding is that a lot of the "mod" sounds (like the BF109) come from the micro$oft flight sim products so they could never be officially included in IL2 1946...
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Old 06-09-2008, 07:10 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by Feathered_IV View Post
CRT2 takes care of that to an excellent degree. Any serious mods that use class files get booted automatically.
Would be really cool if that was the case. But honestly this function was never fully supported. On Vista-based systems it doesn't work at all.


I recently saw an Me-210 attack an airstrip on a non-AI airquake-server, so for me it's not a funny mod any longer.
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  #7  
Old 06-09-2008, 08:12 AM
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Feathered_IV Feathered_IV is offline
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An unexpected hostile aircraft isn't so bad. It's not like you got bounced by a Hello-Kitty Tirpitz or something.
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Old 06-09-2008, 08:31 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by Feathered_IV View Post
An unexpected hostile aircraft isn't so bad. It's not like you got bounced by a Hello-Kitty Tirpitz or something.
Considering the Me-210 only has AI-flightmodel and thus no overheat and fuel consumption, probably not even an ammo-count, I think it's not far from a flying Tirpitz.
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Old 06-09-2008, 08:33 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by proton45 View Post
my understanding is that a lot of the "mod" sounds (like the BF109) come from the micro$oft flight sim products so they could never be officially included in IL2 1946...
That is correct - and the most funny part of it - what is okay for a crack is not okay for an official addon, patch or modification.
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  #10  
Old 06-09-2008, 09:32 AM
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Feathered_IV Feathered_IV is offline
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The 6DoF mod is not reliant on any other title. It works so very well that I'd love to see it incorporated and made available to the wider community. If nothing else, that alone would bring Il-2 so much more up to date. It would mean opening the correct SFS file, substituting five tiny class files, totalling 24.2kb (thats all it is) and closing the SFS file again. Too hard you reckon?

Last edited by Feathered_IV; 06-09-2008 at 09:37 AM.
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