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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-22-2012, 09:11 AM
Insuber Insuber is offline
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Default Flak accuracy

Flying online in ATAG everyone can notice how bad is the heavy flak aim. The black puffs are scattered in a random sphere of at least 2 km around the intended target. This doesn't help at all to spot intruders and encourages strafing of enemy airbases.

Question: is it a game flaw or a server-side setting?

Cheers!
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  #2  
Old 10-22-2012, 10:16 AM
Stealth_Eagle Stealth_Eagle is offline
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Quote:
Originally Posted by Insuber View Post
Flying online in ATAG everyone can notice how bad is the heavy flak aim. The black puffs are scattered in a random sphere of at least 2 km around the intended target. This doesn't help at all to spot intruders and encourages strafing of enemy airbases.

Question: is it a game flaw or a server-side setting?

Cheers!
It could be due to a mission builder making the AAA less accurate but probably a better answer would be that the team made the flak a whole less accurate to represnt historical accuracy that is better explained in a really old thread that I or someone else will find for you.

Peace,
Eagle
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  #3  
Old 10-22-2012, 10:26 AM
notafinger! notafinger! is offline
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Flak skill cannot be adjusted. Heavy calibers (88mm, 3-inch, 3.7-inch) leaves black puffs. Smaller caliber (40mm & lower) is far too accurate and should be used sparingly.
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  #4  
Old 10-22-2012, 10:39 AM
SQB SQB is offline
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Small calibre is accurate to the point of (in my opinion) perfection. It is dangerous enough to be a threat! The large calibres? They're useless, they may as well be identification shells to show that there are indeed aircraft, wait for it, in the air. Useless.
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  #5  
Old 10-22-2012, 11:01 AM
salmo salmo is offline
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The flak model certainly needs improvement. At the moment, large calibre flak seems to just fire randomly within a certain volume of space which does not represent how flak actually operated in real life. We can only hope that this feature gets some attention during the development of the next edition of the sim series.

Type of improvement:
Provide a means for mission builders to 'tie' flak units (rangefinders, radar, guns etc) together into an AA battery & to specify the type of flak method a group of flak units will use.

Explanation of proposals:
Historically, anti-aircraft batteries operated as a set of coordinated units. AAA batteries used rangefinder units, radar units & optical sight units to measure aircraft speed, height & direction, this information was sent to a director unit which calcualted the aircraft's future postion. The director unit then sent information to the AA guns directing them to fire at this predicted position. AA batteries used three different firing methods: continiously pointed fire, predicted concentration fire, barrage fire.



AA in the game, seem to use a kind of 'barrage fire' where they just put a number of rounds into a volume of space around the aircraft. You can see from the video above, that this is the least effective flak method, and that evasive procedures by pilots do not improve chances of avoiding flak. It would be useful to be able to tie the AA battery units together (maybe with the 'set' button, and be able to select the firing methodology (3 types) from a 'director unit'.

Benefits: Improved realism to flak operations. Encouraging pilots to adopt historically used evasive manouvers. Attackers could target specific 'critical units' in an AA battery thus reducing the battery's effectiveness.
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  #6  
Old 10-22-2012, 11:02 AM
Flanker15 Flanker15 is offline
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One of the heavy guns managed to knock me out so I must be the most unlucky pilot in the world!
They might get more accurate if you link them together with spotlights and stuff.
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  #7  
Old 10-22-2012, 11:27 AM
MoGas MoGas is offline
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Well, the aiming of AAA/FLAK lacks on lead pursuit. Its most of the time behind the moving target, and sometimes you can see and feel it, when you chase the enemy, on his six, that you get hit, and not the enemy just infront.
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  #8  
Old 10-22-2012, 01:18 PM
lonewulf lonewulf is offline
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" ... a heavy gun's shell takes roughly one second to reach 1000 feet"

No, this isn't quite correct. The initial velocities attained by your standard German flak guns, (2cm, 3.7cm, 10.5cm and 12.8cm) are all well in excess of 2500 fps.
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  #9  
Old 10-22-2012, 01:58 PM
5./JG27.Farber 5./JG27.Farber is offline
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I really hope the idea put forward by Salmo is used by the devs. For those that say that Black flak is useless - yes against a single fighter but against large formations of AI bombers its actually very deadly. As others have said the Light AA like the bofors is too accurate and fires at too greater a distance, around 4km's at moving targets...
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  #10  
Old 10-22-2012, 02:11 PM
salmo salmo is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
<snip ...>As others have said the Light AA like the bofors is too accurate and fires at too greater a distance, around 4km's at moving targets...
"The Bofors L/70 40mm uses a single-barrel 40mm caliber. The gun is a development of the original 40 mm Bofors gun, the term L-70 referring to the length of the barrel in caliber. The mono bloc barrel is provided with a flash suppresser. The recuperator spring encircles the rear part of the barrel and this, together with the recuperator spring, forms an easily exchangeable unit. The recoil buffer is hydraulic and the breech mechanism has a vertically sliding breechblock, which opens and closes automatically. The rounds are loaded in 4 round clips, although most systems are fitted with a 26 round hopper. The cyclic rate of fire is 240 rpm and upgrade packages offer 300 rpm. The maximum effective range is 3 to 4 km. The Bofors L/70 40mm can fire a full range of ammunitions as the PFHE Mk2, HCHE, HE-T, APC-T, and P-T."

or from Wikipeadia Bofors Mk1:
Maximum range L/60: 7,160 m (23,490 ft) L/70: 12,500 m (41,000 ft)
Rate of fire L/60: 120 round/min L/70: 330 round/min

What do you think these parameters from the Mk1 bofors file should be changed to?

[Bofors:FiringDevice:Gun1]
StayWhenFire 1
GunHeadChunk head
GunBarrelChunk stvol
GunElevationChunk maska
GunShellStartHook Gun_01
Gun Gun.(v)-40_mm_Bofors_Mk.I
NumShells 800
AttackMaxDistance 8000
AttackMaxRadius 8000

AttackMaxHeight 8000
GunMinElevation -5
GunStdElevation 0
GunMaxElevation 89
HeadMaxYawSpeed 30
GunMaxElevationSpeed 30
ChainfireTime 8
DelayAfterShoot 5

FireFastTargets 1
MaxBarrelStroke 0.10
BarrrelWeight 50
BarrelDamping 0.2
__________________
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Get the latest COD Team Fusion patch info HERE

Last edited by salmo; 10-22-2012 at 02:25 PM.
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