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  #1  
Old 04-25-2012, 06:23 AM
podvoxx podvoxx is offline
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Default Server Mission Pack

Thread on Sukhoi.ru - http://www.sukhoi.ru/forum/showthread.php?t=73858

and http://www.sukhoi.ru/forum/showthread.php?t=76511


New project "Battle of France" work now on il2.kupikolesa.ru server

About project(only russian) - https://sites.google.com/site/podvoxx/battle-of-france

Current map: http://www.sukhoi.ru/forum/showthrea...=1#post1904025

Last edited by podvoxx; 10-04-2012 at 09:36 AM.
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  #3  
Old 04-26-2012, 04:41 AM
FG28_Kodiak FG28_Kodiak is offline
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Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args)
in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also).

Code:
maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
Mission.send(Player[] players, String msgKey, String target, Object[] args)
Mission.SendMessageToAll(String msgKey, String target, Object[] args)
Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg)
Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)
Will take a deeper look at it, today.
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  #4  
Old 04-26-2012, 05:17 AM
ATAG_Doc ATAG_Doc is offline
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That is interesting! I have seen this myself in skip bombing.
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  #5  
Old 04-26-2012, 09:07 AM
podvoxx podvoxx is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args)
in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also).

Code:
maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
Mission.send(Player[] players, String msgKey, String target, Object[] args)
Mission.SendMessageToAll(String msgKey, String target, Object[] args)
Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg)
Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)
Will take a deeper look at it, today.


Yeah, maybe. There are also problems with HUD-messaging(the players do not see them).

Localization system need another method for only translate operation(to translate text on menu and send him to player)

Mission also need reload after 4 hours(maybe need correct time) and send message whith results (winner side).

In attache old version of Red Convoy whith two destroyers.
Attached Files
File Type: zip whithdestroyers.zip (7.0 KB, 7 views)

Last edited by podvoxx; 04-26-2012 at 09:09 AM.
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  #6  
Old 10-04-2012, 09:39 AM
podvoxx podvoxx is offline
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Hi all. It's new map of war. You can try and test project on server "Battle of France" il2.kupikolesa.ru

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