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#1
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Thread on Sukhoi.ru - http://www.sukhoi.ru/forum/showthread.php?t=73858
and http://www.sukhoi.ru/forum/showthread.php?t=76511 New project "Battle of France" work now on il2.kupikolesa.ru server About project(only russian) - https://sites.google.com/site/podvoxx/battle-of-france Current map: http://www.sukhoi.ru/forum/showthrea...=1#post1904025 Last edited by podvoxx; 10-04-2012 at 09:36 AM. |
#2
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![]() Last edited by podvoxx; 04-25-2012 at 06:36 AM. |
#3
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Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args) in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also). Code:
maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms) Mission.send(Player[] players, String msgKey, String target, Object[] args) Mission.SendMessageToAll(String msgKey, String target, Object[] args) Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg) Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages) |
#4
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That is interesting! I have seen this myself in skip bombing.
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#5
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![]() Quote:
Yeah, maybe. There are also problems with HUD-messaging(the players do not see them). Localization system need another method for only translate operation(to translate text on menu and send him to player) Mission also need reload after 4 hours(maybe need correct time) and send message whith results (winner side). In attache old version of Red Convoy whith two destroyers. Last edited by podvoxx; 04-26-2012 at 09:09 AM. |
#6
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Hi all. It's new map of war. You can try and test project on server "Battle of France" il2.kupikolesa.ru
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