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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hi Blacksix,
Trying to simulate destroyed runways on call in of a mission. But in current patch you can not call in (import in) Static objects that are under the heading Buildings. Example: I am running a multiplayer mission. In my .cs file I use the code to load another mission into the current running mission. All that is in the loading mission is static objects (BombCrater_100_kg's) that should appear down a runway.. Problem is they don't. Static objects that are under the heading Buildings do not spawn. Could the Devs fix this so you can import a building into a mission or move the BombCrater_100_kg Mesh to the Environment/UK/ folder please? Example below: Code:
[buildings.House$BombCrater_100_kg] Title Generic.BombCrater_100_kg MeshLive 3do/Buildings/NEUTRAL/Generic/BombCrater_100_kg/00/mono.sim MeshDead 3do/Buildings/NEUTRAL/Generic/BombCrater_100_kg/00/mono.sim AlignToLand 1 Construction Walls Material FirmSoil Thickness 100.0 cm Change to ENVIRONMENT folder like the Fuel drum so we can import into missions please? [buildings.House$FuelDrum_UK1_1] Title England.Furniture.Fuel Drum MeshLive 3do/Environment/UK/FuelDrum_UK1_1/mono.sim Construction Walls Material Steel Thickness 0.20 cm
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 07-07-2012 at 12:02 AM. |
#2
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There already is an object. Wiat what? It doesnt show up?
Let me test that, brb. EDIT: Gerneric bomb creator 100kg works in fmb. What are you actually trying to do? Just place them on the ground? Last edited by 5./JG27.Farber; 07-06-2012 at 06:04 PM. |
#3
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This is part of the buildings-show-in-fmb-and-single-player but not in MP/Server games issue. Wolf is trying to load a 'building' (crater) dynamicaly from a sub-mission, but like other buildings & spline roads, they do not show in MP when loaded this way.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 07-07-2012 at 02:41 AM. |
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