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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-28-2012, 07:33 PM
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David198502 David198502 is offline
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Default a mission-and a bug!(BlackSix please have a look)

hey guys!
today i have made a mission, with a race track on one of the smaller dogfights map.its challenging funny and really satisfying once you have mastered the whole track...

anyway, i wanted to record my flight, and after i have completed the course successfully, i watched the track i made with the ingame video tool.

to my big disappointment i saw, that many objects were suddenly placed wrong in the record, and half of them were just gone.

then later, some of my squadmates and me, wanted to fly that mission online.
i was hosting the mission in the lobby, and we started to fly...suddenly i saw one of my squadmates flying through one of the objects without crashing into it(a hangar). i asked him if he recognized that he just flew through it, and he answered:" what hangar?"
he didnt see the hangar at all, and for everyone except me as the host, half of the objects on the map were invisible.some lost its collision model(the hangars) and some kept it(lightinghouses)...they were invisible for my mates, but they could crash into them!!

i then sent the mission to my buddies, and they told me, that offline all the objects were visible for them...
then we tried that someone else is the host, and then for me half of the objects were gone on the map..
and the surprising thing, it were the exact same objects missing, which were missing in my recorded video as well.


so please devs, have a look at this, because even if the mission is really funny alone offline, i want to fly it together with my mates.

here is the mission:
for you devs to increase your workload, and for all the others to have some fun with it...at least offline
Attached Files
File Type: zip deathrace.zip (18.9 KB, 33 views)
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  #2  
Old 06-28-2012, 08:32 PM
trademe900 trademe900 is offline
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Good on you, sounds like fun.
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Old 07-02-2012, 02:25 PM
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ok with fraps, the vid shows at least all the objects and therefore the complete track...

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Old 07-02-2012, 03:03 PM
5./JG27.Farber 5./JG27.Farber is offline
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What about their settings? Did you compare settings?

Also did you run it as a dedi or lobby? It would be interesting to see if there is any effect there. (yes I am aware there are no true dedi server files yet)
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Old 07-02-2012, 03:09 PM
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yes we did compare settings...all had for example buildings amount on max...
i run it in the lobby...and for them, the exact same buildings/objects were missing, which were missing in the track i made with the ingame video tool...
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Old 07-02-2012, 03:13 PM
5./JG27.Farber 5./JG27.Farber is offline
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Interesting. What if it could be effected by another setting? Did you compare the other settings?

I wonder if only certain statics are effected?
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Old 07-02-2012, 03:15 PM
5./JG27.Farber 5./JG27.Farber is offline
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Interesting. What if it could be effected by another setting? Did you compare the other settings?

I wonder if only certain statics are effected? Wait, isnt the light house a named lighthouse? Beachey head light house or something? Maybe some objects will only support one, ment fro the actuall map and not FMB? Maybe others are more generic and ment for the fmb?

Try it with a different object like english radar 2
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Old 07-02-2012, 03:41 PM
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yeah its named something like that....but for example the hangars dont have a specific name....
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Old 07-02-2012, 03:53 PM
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i think its connected with the problem, that they are not designed to swim above water...
in the fmb, some of those hangars and lighting houses sunk when i placed them...but moving them a millimeter, made them swim again.
you can see in the vid for example that a few lighting houses are half sunk in the water, and only the top is above the surface.
the problem is though, that when one plays the mission offline, its exactly how it looks in the fmb, but if you record a track with the ingame video tool, then you will see what others will see when they join the mission in the lobby...
some lighting houses were totally invisible for them, but they could still collide with them.
and some hangars on the other side, were as well invisible for them but they just could fly through the walls and roofs...but not so the host....for the host, everything is visible and collideable.
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Old 07-03-2012, 07:37 PM
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Very impressive flying, could you tell me if your using the software that came with your joystick and what settings you use in game for joystick, I've got a ch fighterstick, I believe you do too, also what do you use for elevator trim, thanks for this mission, I keep running into the hanger ceilings or the deck, very challenging
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