Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 01-16-2013, 08:00 AM
marcastel57's Avatar
marcastel57 marcastel57 is offline
Approved Member
 
Join Date: Nov 2012
Location: Italy
Posts: 126
Default British detonators

Is there a guide to the many british detonators? I flew and dropped with a Blenheim, but the bombs didn't seem to explode.
Reply With Quote
  #2  
Old 01-16-2013, 11:22 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Not sure about a guide but my normal loadout consists of 4 250lbs bombs armed with the No28 MkIIx Pistol - Ever Ready

When skip bombing I use a 11 second charging delay otherwise 0 seconds.


Can't remember them not going off.

Are you using them in single player or on-line?

To get your load outs to apply you need to set them in multiplayer or by starting the mission in the Full Mission Builder. Once they have been set there they can be used in single missions.

Cheers!
Reply With Quote
  #3  
Old 01-16-2013, 12:00 PM
Sokol1's Avatar
Sokol1 Sokol1 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 727
Default

Observe the minimum altitude/time for some types:

Type - Alt.min. - Time do arm - Time to explode (minumum/maximum)

No27 MkI_Pistol - 90 ft. 0 / 0.025 / 1 / 11 seg
No42 MkI_Pistol - 90 ft. 0 / 0.025 / 1 / 11 seg
No44 MkI_Pistol -390 ft. 0 / 0.025 / 1 / 11.0 seg
No28 MkIIx_Pistol - 0 ft. 0 / 0.025 /0.12 /1 / 11.0 seg
No30 MkIIIx_Pistol - 0 ft. 1 seg
No37 MkIV_Pistol -0 ft. 6 / 12 / 36 / 72 / 144 horas

Coopildo by Vencejo - Escuadron69.

Sokol1
Reply With Quote
  #4  
Old 01-16-2013, 01:35 PM
marcastel57's Avatar
marcastel57 marcastel57 is offline
Approved Member
 
Join Date: Nov 2012
Location: Italy
Posts: 126
Default

Quote:
Originally Posted by Skoshi Tiger View Post
To get your load outs to apply you need to set them in multiplayer or by starting the mission in the Full Mission Builder. Once they have been set there they can be used in single missions.

Cheers!
It's what I did. Maybe I messed with the delay time. Thanks
Reply With Quote
  #5  
Old 01-16-2013, 01:36 PM
marcastel57's Avatar
marcastel57 marcastel57 is offline
Approved Member
 
Join Date: Nov 2012
Location: Italy
Posts: 126
Default

Quote:
Originally Posted by Sokol1 View Post
Observe the minimum altitude/time for some types:

Type - Alt.min. - Time do arm - Time to explode (minumum/maximum)

No27 MkI_Pistol - 90 ft. 0 / 0.025 / 1 / 11 seg
No42 MkI_Pistol - 90 ft. 0 / 0.025 / 1 / 11 seg
No44 MkI_Pistol -390 ft. 0 / 0.025 / 1 / 11.0 seg
No28 MkIIx_Pistol - 0 ft. 0 / 0.025 /0.12 /1 / 11.0 seg
No30 MkIIIx_Pistol - 0 ft. 1 seg
No37 MkIV_Pistol -0 ft. 6 / 12 / 36 / 72 / 144 horas

Coopildo by Vencejo - Escuadron69.

Sokol1
It's what I needed, thanks!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:20 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.