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having read and seen tons of data on the graphics i would like oleg to maybe give us all a taste of the sound engine that will come with SOW?
i really hope its a major improvement over the old il2 sounds, where imo very poor indeed. good news is we have better hardware today to capture and playback audio with examples being the splendid x-fi audio cards with HD effects. trick is to try capture and code in the doppler shift effect of distant props in the external and flyby in game. rather than a dull drone flypast audio looped sample. looped samples are fine for camera externals . for flybys and distant we need somthing special. thats where hopefully hd effects come in , and some good coding on the audio side of things. anyway heres a real clip of some fine war birds. note the beautiful engine tones. this is what we want to hear in SOW. link anyway keep up the great work dev team , fingers crossed on a early 2010 launch on SOW. Last edited by diveplane; 12-31-2009 at 10:35 AM. |
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