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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-01-2012, 07:03 PM
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Default Disabling normal spawn points

Quote:
Originally Posted by -=MadCat=- View Post
Ability to disable the natural spawn positions at an existing airfield.
We already have that ability in 4.11. It's a new feature in the FMB.

I've already used it in a number of missions and it works just fine. Check out the new manual that came with the patch.

Aviar
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Old 05-01-2012, 09:20 PM
-=MadCat=- -=MadCat=- is offline
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Thank you for the reply, Aviar !

I should add, disabling the natural spawn positions of a (map based) airfield.
So that even when I place a test runway with an associated home base in the immediate proximity of map based spawn points, without using any stationary planes to spawn on, the players exclusively spawn on that set test runway.

As an additional information, I'm talking about Desert Online E-3 airfield bottom right.
There are two arrangements of spawn points, but I want the game to use neither of those and just use the test runway I place in the midst of this area instead.

I reread the 4.11_Guide and honestly didn't find a solution to that "problem".
If I should still not see the forrest by all the trees blocking my view, please give me a hint via PM, as I don't mean to high-jack the "wish list" for what maybe is just a personal misconception.

Thanks in advance !
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  #3  
Old 05-01-2012, 10:41 PM
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Quote:
Originally Posted by -=MadCat=- View Post
Thank you for the reply, Aviar !

I should add, disabling the natural spawn positions of a (map based) airfield.
So that even when I place a test runway with an associated home base in the immediate proximity of map based spawn points, without using any stationary planes to spawn on, the players exclusively spawn on that set test runway.

As an additional information, I'm talking about Desert Online E-3 airfield bottom right.
There are two arrangements of spawn points, but I want the game to use neither of those and just use the test runway I place in the midst of this area instead.

I reread the 4.11_Guide and honestly didn't find a solution to that "problem".
If I should still not see the forrest by all the trees blocking my view, please give me a hint via PM, as I don't mean to high-jack the "wish list" for what maybe is just a personal misconception.

Thanks in advance !
It should still be possible to do in 4.11.1.

I suggest you start a new thread, post the mission and state exactly what you want to do. Also tell us what kind of map you intend this to be (Coop, Dogfight, etc.). If you do that, we should be able to sort it out for you.

*I assume you are talking about 4.11.1 unmodded.

**EDIT: I believe I have already figured out how to do it. However, since I'm not exactly sure I know what you want to do, you need to start a new thread and post the info I mentioned above. I don't want to hijack this thread.

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Last edited by Aviar; 05-01-2012 at 11:09 PM.
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  #4  
Old 05-03-2012, 07:16 PM
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MadCat,

I haven't heard from you so I'll just post the following info. Let me know if it meets your needs:

To create custom spawn points on a Dogfight map, try the following;

1. Place your Home Base. Make sure you check the 'Use stationary planes as spawn points' box. (See screenshot #1)

2. Scroll down to the bottom of the Stationary Aircraft category and highlight 'Generic Spawn Point'. (See screenshot #2)

3. Place your Spawn Points in your desired locations. Make sure you check the 'Allow DF Spawn' box. Be aware that the player's plane will spawn at the exact spot and orientation you set. (See screenshot #3)


That's it. You really don't need a Test Runway to create custom spawn points.

Aviar
Attached Images
File Type: jpg Home Base.jpg (266.6 KB, 15 views)
File Type: jpg Generic Spawn Point.jpg (253.3 KB, 17 views)
File Type: jpg Generic Spawn Point 2.jpg (702.9 KB, 17 views)
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Last edited by Aviar; 05-04-2012 at 07:43 AM.
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  #5  
Old 05-04-2012, 05:47 PM
-=MadCat=- -=MadCat=- is offline
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Hi Aviar,

I see you already created a thread for my question, thank you for that!
Past days have been a little more stressful for me, thus the "late" reply.

Now it actually is a problem not unlikely just limited to me.
So here I go in all detail:

Fist note, I'd like to create this as a "simple" dogfight map.

As I already mentioned somewhere else, I work for a long time now on a Reno race course and one of my problems ever since was the airfield layout and the problem with either getting unwanted air starts or the planes just exploding on the set test runways immediately.
So I decided to start once again from scratch (for what feels like the 100th time) and came across that the instant explosions are caused by the game using the preset spawn locations for the map, instead of spawning the plane on the test runway the affiliated home base is set on.

For the appropriate terrain I choose Desert Online grid E-3 SE, there is a prepared airfield providing lots of flat ground for me to build the Reno Stead Airport on.
Therefor I use test runways 1 for the main runways.
Now setting a home base on a test runway next to the preset spawn locations, makes the game use those instead to spawn ON the test runway.
If there now is the test runway right where the spawn spoint is, the plane spawns within the slightly elevated test runway and you instantly are airborne in all directions.

I fiddled around a bit and setting the home base radius small enough to mostly not include those spawn points yields consistent spawns ON the test runways, but this limits the positioning of the home base quite a bit.

The idea with the generic spawn aircraft is great at first glance, unfortunately you cannot elevate that object at all, so we are back at 0m AGL in contrast to the elevated test runway.

Now in my mind are some ideas to solve this at the game's side:
1. implementing a little checkbox to turn the preset spawn locations on and off.
2. enabling the generic spawn aircraft to be elevated.
3. adding a "ramp" object to the FMB where you can taxi your plane up from ground level to just the height of those elevated test runways (*wink* *wink* TD^^)

Personally coolest solution would be the ramp, that way I could make the racers spawn in the pit area (with the generic spawn aircraft) and taxi to the runway. That way I could also overcome the limited spawn points on a test runway (don't know how many they are though).


So far I wasn't able to work out a satisfying solution for myself.
If anyone has an Idea for a workaround or even a total solution, I appreciate any honest feedback.


Thank so far !!!

Have a nice weekend all
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  #6  
Old 05-04-2012, 06:17 PM
JtD JtD is offline
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MadCat, the stationary plane spawning has priority over the default spawn points on the airfield. Insert a base at E-3, set the stationary spawn planes where you want the planes to spawn, and you're done. No need to worry about the default spawn points any more.
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  #7  
Old 05-04-2012, 06:59 PM
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Last edited by Aviar; 05-04-2012 at 07:02 PM.
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Old 05-04-2012, 07:03 PM
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MadCat,

Did you read my little tutorial? It's EXACTLY what you are looking for. As I stated, you don't need a Test Runway anymore. In fact, adding a Test Runway just makes things more complicated.

Possibly, in trying to initially find a solution, you added a Test Runway. Now you seem to be 'married' to the idea of using one, when in fact you really don't need it.

However, if you want to add a simulated runway for 'looks', you can use Test Runway 3 and your planes will not explode. (See screenshot) Good luck.

Aviar
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File Type: jpg Reno.jpg (607.1 KB, 9 views)
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  #9  
Old 05-04-2012, 07:50 PM
-=MadCat=- -=MadCat=- is offline
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Hi guys,

thanks for your replies !

Seems like I explained a little badly.
Yes, I know I don't need a test runway for simply placing a home base.
Yes, I want to use the test runways for aethetic purposes just as I was about to build parts of the pit and visitor area, just for the immersion.

Apparently I need to go from concrete to metal runways or find another spot for the the airport all together.
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  #10  
Old 05-04-2012, 08:18 PM
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Text Deleted

***BTW.....is there a way to delete posts anymore? I have done so in the past but that method no longer works. I have several recent posts (like this one) that I wanted to delete but it doesn't seem to work anymore.

Aviar
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Last edited by Aviar; 05-04-2012 at 08:42 PM.
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