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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-26-2008, 12:29 AM
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raaaid raaaid is offline
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Default would it be posible negative time compresion for bob?

what id like is to do a head on rewind 20 seconds and try agin till i get bored

i think many people would apreciate this feature

talking of time compresion i was wondering if it would be posible to control the plane at lets say 32x?

it must be posible to control because some day crafts will go low at 500x32km/h and theyll have to be controlled

maybe dumping the controls with a huge filter and reducing the range

think about it you could croos that atlantic in 20minutes hang around in ny and be back in another 20 minutes
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Old 04-26-2008, 09:45 AM
Bobby109 Bobby109 is offline
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That would be great when viewing tracks and making movies.
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Old 04-26-2008, 10:14 AM
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for replay it might be okay, else its arcade (insert coin to continue).
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Old 04-26-2008, 05:14 PM
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I can see it as a useful tool. It's a pain in the buttocks to reload a track just to analize your shooting and flying habits. It would be ever so much more convenient to hit a replay button and watch the last 15 or so seconds of flight. This way you can view whether your angle of attack was correct..... whether you shoot so your ammo converges on the enemy.... and to see where the enemy came from so you can learn more. I don't see this as being done for online play of course.

GTR has this feature, and it really helps you to analize your ability to enter your turns more effectively.

This being a flight sim with far more power needed to run the engine I don't think this could be implimented accurately. Someone far more in the know can comment on that.



Rereading raaaid's post We're talking two different ideas. LOL! If I understand you correctly raaid, you want this option so you physically REPLAY the last 20 seconds of the game like the first 20 seconds never existed, thus possibly changing the outcome of the original 20 seconds.

Last edited by Robert; 04-26-2008 at 05:19 PM.
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Old 04-26-2008, 05:48 PM
Avimimus Avimimus is offline
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This could also be very useful as a training mechanism.

Imagine a mission that started with the player in a firing position. After they make their run the mission would rewind to the point before the attack.

This way new players could rapidly improve their marksmanship. One could even have a mission generator that set up different kinds of shots (eg. 45 degree deflection shot while at 220kph in a P-51 vs. attack from a 10 degree heading offset, and from 200 metres height advantage in a Yak-9).
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Old 04-26-2008, 06:16 PM
Avala Avala is offline
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I think that both raaaid's and Robert's ideas are good.
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Old 04-27-2008, 04:20 AM
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some 1e person shooters have a function where when playing solo it would create restore points every few minutes, so if you get killed you can resume from that point again rather than have to redo the whole level again.

a version of this would be useful in BoB for solo campaigns and coops, if it takes you 30 minutes to fly to an objective ( torpedo attack on ships for ex), then making some minor mistake right before the fun start and getting killed makes for a rather boring evening. if you could access your last restore point with F6 and warp back to just 2 minutes before the attack run, then you can try the most fun part of the mission several times till you are happy with the result (and in the mission results log it would mark how many times it was retried).

remember that most people who will buy BoB are people who play it on their own at home and might never come online to use it on servers. if you want to broaden the sales and make it more attractive for the general public, you have to add options which increase their fun factor and allows them to use it as they wish. the full real online crowd might whine about features like this because it is not relevant to real time online servers, but for the more casual flightsim fans this is probably a good idea.
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Old 04-27-2008, 09:49 AM
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if a result is too easily reached, it looses its worth. anywhere.
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Old 04-27-2008, 06:19 PM
Avimimus Avimimus is offline
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I agree that building in restore points as a standard part of missions could risk making them too easy (this is a tricky area to judge, though).
At the same time having this be a feature in special training missions would be a great thing.

Its just too much work for a lot of people who are just learning flight sims to set up a proper attack in the QMB. There are already mission generators to create take off and landing missions for each aircraft. The same could be done for marksmanship.
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