![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Hi Guys. I recently downloaded that France DGen Campaign. But the aircraft they used are not historically accurate. So I have been doing some editing. But I encountered some problem about those files which their name started with ops. For example when I open file "opsBOF1", BOF stands for battle of France. But when you open it, it is full of things like
"oRuAttackSoft 00101:50509 VVS 6Y 3B LW 2F 4F" Why there are full of "Ru" and "VVS"??? There are no Soviet forces in those campaigns. So I thought better not to touch them until I ask you professional guys first. Thanks in advance for helping me.
__________________
![]() |
#2
|
|||
|
|||
![]() Quote:
|
#3
|
|||
|
|||
![]() Quote:
__________________
![]() |
#4
|
|||
|
|||
![]()
No, anything it isn't necessary to change. VVS designates all red, and LW all blue.
|
#5
|
|||
|
|||
![]()
Thanks mate.
Oh, by the way, one more thing. I have been playing DGen USSR fighter Campaign, and found this file called Damage. [World] 909_BlueStatic 3 2 11215 [Planes] 12 BF_109E4B 1 U_2VS 11 BF_110C4 5 JU_87B2 29 JU_88A4 23 BF_109F2 19 LAGG_3SERIES4 2 IL_4_DB3M 19 BF_109E7 2 I_16TYPE24 1 IL_2_1941Late 13 BF_109F4 1 LI_2 4 MIG_3UD 5 IL_2_1941Early 1 P_40E 3 SB_2M100A [Carriers] [Losses] Squad: 4 Resupply: 0 Planes: 112 39 Crews: 64 30 Tanks: 0 0 Guns: 7 8 Cars: 11 7 Trains: 11 0 Ships: 0 0 Carriers: 0 0 What does those data represent? Is this the way how I track how many we lost? If that is the case, what's "squad: 4" here? And "Resupply: 0"? Also, me alone have destroyed 123 enemy planes so far, but how come the number is 112???
__________________
![]() |
#6
|
|||
|
|||
![]()
It is the special file of the generator in which the destroyed objects in the current subcampaign are considered. It is impossible to edit it, and to take information from it too there is no sense - it dynamically changes.
|
#7
|
|||
|
|||
![]() Quote:
http://www.lowengrin.com/news.php You can build your own campaign templates and supply routes tweak the aircraft and mission types for online and offline campaigns etc etc There's not much you cannot mess with in there, and the forum has an active membership that knows how to tweak the program, though its self explanatory after you have some time with it. I have used it for over 5 years to generate squad campaigns Axis v Allied and it has produced on the Riga template map I made the most convincing front line movement, almost historical. ![]() Last edited by KG26_Alpha; 12-14-2012 at 10:40 AM. |
#8
|
||||
|
||||
![]()
To get a better understanding how DGen works read these articles.
DGen studies by Amagi; http://simhq.net/forum/ubbthreads.ph...1708223/1.html DGen Knowledge Base articles at M4T: http://www.mission4today.com/index.p...ge_Base&cat=24 They might not answer every question but they should help quite a bit with your understanding of how DGen works. Wheels
__________________
Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
![]() |
|
|