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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-19-2012, 03:14 PM
speculum jockey
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Default What is going to make this fun for you?

It seems everyone is focused on the same four things right now.

Game Performance
Number of flyable Aircraft
Flight Modeling Realism
Controlable AA/Vehicles

Those are all great, and I am right there will all of you in saying it would be great to have all of those. . . but what about game content? Let's say that tomorrow there is a patch released that gives everyone +100FPS, 200 aircraft, 50 different tanks, trucks, AA guns, and everything has the perfect flight model and damage, and tracers, and blah, blah, blah. . .

NOW WHAT? You have all that stuff, but is it going to make the game fun for you? Are you happy to just fly around in a circle trying to spot the airplane above you all day? What manner of content or play-modes is going to make you want to put off going to work or delay getting romantic with the wife? What is going to make this fun for you?

My Wishlist:
*Disclaimer, while most of the modes could be dismissed as "Ugh Arcade crap" think about it. Each one requires, and focuses on one or more skills that are required to be a better fighter pilot in the real game. Just because a play mode is included, doesn't mean you have to play it. That's like saying you want a silver car, nobody else should have a difference coloured car! If you don't like a play mode, move on. We don't need to hear your opinion on whether or not we should go pick up a copy of Wings of Prey or HAWX.

Something akin to SEOW, where everything you do has some manner of impact on the end result. Spash 3 enemy fighters, that's three less then have to work with next mission. Let the enemy bombers level your runway? That's less fuel and fewer bombs you have to work with. Bust your undercarriage while coming in for a landing? That aircraft will be out of the fight for a good week. Lose 1/2 your squadron in a single engagement? That's going to be tricky next mission when the enemy only has to deal with 1/2 the number of your fighters, etc. Some manner of bigger battle that could take a few hours, a few days, or weeks. Have the settings and stats savable on a server so every Tuesday night is "Jakes's Battle of Britain Night" where the guy running it starts it up again, saving the stats from last time so if last week the Germans lost 3/4 of their bombers, this week they only have 1/4 left to work with. It could be some manner of "ticket counting" or the host could just set it up so each side has a specific number of aircraft and pilots to work with.

Racing: How about a map or mod where Pylons are added to the Thames, so that we can re-enact those RedBull air-races with out Hurricanes, Spits, and 109's? Have waypoints set up so that the game actually tracks the time and makes sure they adhere to the rules and course. It's not "HISTORICAL" but it's fun for a lot of people, and sometimes it's nice to break up the historical missions with something fun in between, plus adding the SU-26 might bring some new blood into the genre when they figure out that shooting stuff is more fun than just flying around pylons. You could also have a mode where it's more of a drag race where a pilot has to go from point A to point B, and the pilot who has the best Engine/Navigation management is the winner. Obviously at the beginning of each game of this type the players would have to agree on what aircraft to play as. Can't have Spits racing Stukas.

Capture the flag: Having two enemy teams face off on a smallish map. They have to cap the enemy flag by flying through the opposing team's hangar. Once you have the flag your altitude is capped and you can't leave a specific general area so people don't just grab the flag, and head to the far end of the map at 20,000 feet and delay the game. Like the above idea, it's just something fun that could draw in new people.

Trick Flying: Have a game-mode where the servers keeps track of aerobatic maneuvers and such. There's a huge market for people who liked to play skateboarding games and get points for the stuff they did, how about a version for want-to-be aerobatic pilots. A little map with a grandstand, and you've got the venue. There are a lot of people who play CLOD who boast about their "stick prowess" we can finally make them put their money where their mouth is and make it official.

King of the Castle/Gunnery Training: Have a mode where enemies spawn from random directions and the human players have unlimited ammo. The point of the game is to see who can get the most kills and last the longest. The aircraft start out easy with trainers, 108's and obsolete bombers at first, but the aircraft spawning gradually get harder and more advanced. In the end the last person left alive with the highest kill count wins. The number of hits/misses would be recorded, and the server would tell people how many controlled surfaces/engines/Rads/fuel tanks they hit vs random body shots.

Accuracy Bombing: Have a map where players get to practice their bombing skills on targets that record how close they were to the target, and maybe even include tips on how to improve their technique. Different rounds would require different bombing techniques. Maybe one is dive, another level, another skip, etc. Maybe there are some scenarios set up where unorthodox methods are required to hit the target like climbing at the last second to lob it into the side of a cliff that you could never normally hit with dive or level bombing.

I don't have all the answers, and honestly, I'm just really tired of trying to enjoy this game when the only games online are "uninspired furball", with everyone seeing how low they can fly. When I used to play IL-2 online with my pals we'd do a dogfight or two at the beginning to get everyone pumped up and give others time to get set up and log in. 90% of our online flying was CO-OP missions, and occasionally SEOW which was the most amazing online experience ever since everyone knew each other and we set up teams, different mumble channels, and has discussed objectives and strategy before each mission. I'm not slagging the devs, but Oleg's idea of "One multiplayer mode will suit everyone's needs" is not my cup of tea.
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  #2  
Old 02-19-2012, 03:42 PM
BRIGGBOY BRIGGBOY is offline
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TBH if the next patch did contain all that then i wouldnt want or need any of those
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  #3  
Old 02-19-2012, 03:53 PM
Space Communist Space Communist is offline
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All I really really want, and this is something that no other game ever has done to the best of my knowledge and I cannot figure out why, is a co-op career mode. I just want to play a (preferably dynamic) campaign with a few friends where we can fly in the same squadron. That's all I need and this will be the only flight sim I care about in the world.
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Old 02-19-2012, 04:03 PM
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klem klem is offline
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I think most of that is already possible with the FMB and scripting.

SEOW (attrition etc). I believe scripting can do this but I'm not certain.

Racing. Well, we have radar towers, airfield tower and Barrage Balloons to fly around.

Capture the Flag. You can set circular areas in FMB and detect with scripting when they are entered, put one around a hangar or an airfield.

Trick Flying. Don't know.

King of the Castle. You can spawn a/c at different distances and locations to arrive at different times, if you don't keep on top of them they'll get on top of you. You can also do 'last man standing' on-line.

Accuracy bombing. Don't know if CoD supports a 'target' but you could create one with rings of objects and script their values.
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Old 02-19-2012, 04:16 PM
csThor csThor is offline
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The problem I have with this "attrition" model is that it doesn't take aircraft/pilot reserves or bringing unservicable aircraft back into action into consideration. Or who is actually saying that the player is going to meet the same squadron again? Ain't it possible that it's given a day off to recuperate and repair any damaged aircraft?

Simply put the game needs stability and a better performance before anything else. Then the next big issue for me is a campaign engine, preferable just as in the ancient Red Baron II and not that wannabe-strategy campaign that BoBII has.
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Old 02-19-2012, 04:25 PM
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All i want for now is no CTD and COOPs.
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  #7  
Old 02-19-2012, 04:37 PM
speculum jockey
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Quote:
Originally Posted by BRIGGBOY View Post
TBH if the next patch did contain all that then i wouldnt want or need any of those
Awesome! You're in the right thread! Go fly in a circle 50 feet above the ground if that's what makes you happy.

Quote:
Originally Posted by klem View Post
I think most of that is already possible with the FMB and scripting.

SEOW (attrition etc). I believe scripting can do this but I'm not certain.

Racing. Well, we have radar towers, airfield tower and Barrage Balloons to fly around.

Capture the Flag. You can set circular areas in FMB and detect with scripting when they are entered, put one around a hangar or an airfield.

Trick Flying. Don't know.

King of the Castle. You can spawn a/c at different distances and locations to arrive at different times, if you don't keep on top of them they'll get on top of you. You can also do 'last man standing' on-line.

Accuracy bombing. Don't know if CoD supports a 'target' but you could create one with rings of objects and script their values.
I agree with all of this, but think about it for a second. You have someone who just bought CLOD and hears that you can do races. What is going to make him happier and more likely to recommend others to buy this game?

1. Searching the net for mods and custom maps that might require a lot of work to get running, plus making sure all the people he's playing with have everything installed exactly the same way so they can play.

2. Having everything already set up in the actual game so that you don't need mods, you don't have to worry about everyone having to install the stuff flawlessly, and you don't have to have someone sit in their plane on the ground with a stopwatch or in zoomed mode making judgment calls on who won, or who did what the best.

Quote:
Originally Posted by csThor View Post
The problem I have with this "attrition" model is that it doesn't take aircraft/pilot reserves or bringing unservicable aircraft back into action into consideration. Or who is actually saying that the player is going to meet the same squadron again? Ain't it possible that it's given a day off to recuperate and repair any damaged aircraft?

Simply put the game needs stability and a better performance before anything else. Then the next big issue for me is a campaign engine, preferable just as in the ancient Red Baron II and not that wannabe-strategy campaign that BoBII has.
This isn't the thread to talk coding. It's the thread to state what you would like to make this game fun! Not the Avro Anston flyable, not 700mb skin texture, not having the Spit's Undercarriage 100% accurate fro stress and fracturing, but mainly what manner of game modes, and content would really add to the experience.

Space Communist and furbs have the right idea. Both want some manner of play mode where they, and a friend(s) can work together towards a common objective. This is a deeper mode of gameplay that I think a lot of people want.

Last edited by speculum jockey; 02-19-2012 at 04:43 PM.
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  #8  
Old 02-19-2012, 04:47 PM
pupo162 pupo162 is offline
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better multiplayer, similar to waht we had in il2, SEOW, SUL score point system, TRUE coops.

thats about it.
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  #9  
Old 02-19-2012, 05:02 PM
icarus icarus is offline
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Fix the graphics, optimize, FM fix. Thats all I want. A working gold version of CoD.
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  #10  
Old 02-19-2012, 05:06 PM
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Ribbs67 Ribbs67 is offline
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My first vote would go with the SEOW..

Second would be a capture the flag style of game play.

I was also thinking of a mode of game play where Both Allied and Axis had ship taking off from there perspective coasts. If either one has a ship or ships make it across the channel.. then that side wins. the only problem is that the allied's only have one bomber. It could be done just with an allied convoy headed to France(with Allied defending and Axis attacking.( Farther the convoy gets out, the harder it would be for the Allieds to Defend) Simple concept.... and would be easy to do..
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