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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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After watching the latest patches I wonder in which way COD is evolving. My sensation is that the game will end up as a collector of several games at once, i.e a plane game and a tank game or what so...
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#2
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It is going to be the one thing that wargaming.net isn't creating! A World of War simulator!
![]() Honestly though I don't see what it matters when the priorities of coders, modellers and the entire development team is focused on the Flight Simulation aspect. The way I see it is that right now they are focusing on alot of coding problems and it appears that drivable vehicles had always been coded in since the beginning but just not implemented, the ground vehicles controls' listed being a fine example. The vehicles were already finished aswell, and possibly so were the interiors, it would not make sense to go and find resources on a vehicle and not get the interior while you were there. Chancing a guess; even if the coders were needed, then possibly code was just adapted from the aircraft code, to work with the ground objects, obviously some new things were done, but they musn't have taken overly long. The ability to drive vehicles is a nice extra and the movie makers and mission designers are going to love it, obviously it won't draw the FPS crowd in to buy the sim, and that is not the point of it. As it is always said in the modding crowd for 1946; it adds a new dimension to the sim. Besides, if not now, it would have come at a later date anyway either from 1C or third party modders, as it has for 1946. ![]() ![]() Although I don't know why, I am still waiting for my Su-26... But still looking forward to it's anticipated arrival! So to answer your question: Yes. But now, it's even more immersive and simulating of a simulated war, and nothing great like this has really been done before. ![]() Last edited by Verhängnis; 02-25-2012 at 10:48 AM. |
#3
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I won't be surprised if things like clickable cockpits and whatnot get dropped for future aircraft. The dumbed down vehicles will create a whole new subset of compaints and expectations for improvement. This will certainly have a follow on effect for the aircraft side of the sim.
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#4
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#5
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#6
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My boss once told me that to be successful you had to be good at something that other people weren't. IL-2 is good at flight sims, simple as that, and that is their point of distinction.
I am all in favour of the expansion to tanks and especially AA but IL-2 must always remain true to it's flight sim roots. If the flight angle becomes too arcade it will instantly fail against BF3 (for example). So yes, it's still a flight sim but with some bonuses in the future to pull in new users. |
#7
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+1
That's all we ever get from him. |
#8
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Useable ground vehicles opens a huge new world of gameplay possebilities. What we make out of that or if we use those possebilities at all to begin with is an entirely different question. For speculations in regards to what this means for the future of the IL2 series it is way too early, imho.
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#9
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Feathered_IV - forever the bringer of doom and gloom, lighten up! The tanks are not a bad thing. It will definatley improve the ground objects behave. For example if two objects in 1946 fb touched, they exploded. So this is definatly a step up. Besides it might be nice to have a "for fun" tank war once in a while. |
#10
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