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#1
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Hello,
this is my first posting here and I hope this is the right place to post and the subject was not discussed already. Searching the forums did not help me finding the desired information though. I am interested in how IL2 1946 models the atmosphere, especially how the game derives TAS. Is, for example, air temperature (and its effect on air density) taken into consideration? Right now I use the '2%-rule of thumb' to derive my TAS (from IAS and altitude above sealevel) which says that TAS increases by 2% every 300 meters of altitude. Well, that is just a rule of thumb... When dropping bombs with the Pe-2 (OPB-1 bombsight, no bombsight automation) it looks like the error made by this rule of thumb leads to quite incorrect bombsight-angles. Some information on this topic would be greatly appreciated! Alberich |
#2
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If temperature does change air density, then the effect is simplified.
Air density should decrease more slowly at high altitude in hot areas, but this is not modelled in IL2. |
#3
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Actually not true, density decreases less at altitude on warm maps. At least up to 10000m we have a linear reduction of temperature. I've tested Crimea and OnlineMT once, and while Crimea had higher pressure at sea level, it was pretty much the same at 10000m.
I guess the problems with the inaccuracy of high altitude level bombing stems from the fact that the atmospheres are not standard and thus sea level pressure doesn't give you IAS = TAS. You can get the correct TAS from the yellow gauges in the cockpit off view, if you want to do your bombing accurate down to the last km/h, you should memorise the speeds you attain with certain power settings on certain maps at certain altitudes. |
#4
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Thanks a lot for the quick answers!
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The 'wonder-woman-view' (no cockpit-view ![]() This should at least tell me if the TAS derived by IL2 differs from the TAS I derive. Quote:
![]() Thanks a lot for the TAS-charts! And also the smartphone-utility is very interesting, although I do not have such a new mobile phone. ![]() In fact I made such a utility for the X52pro display myself, here are some pictures: ![]() ![]() ![]() ![]() ![]() ![]() This little application does all the mathematics 'behind the scenes' and computes the bombsight-angle, also wind and the resulting side-slip (bombsight correction left/right) is taken care of. The angles derived by this tool are quite accurate, I am just wondering if the formula (2% every 300m or 1000ft) I use to derive TAS (speed over ground in fact regarding wind) is 'good enough' for airspeed is the most critical parameter here. That is why I posted my question here, I thought that maybe someone with a deeper insight into the games functions could tell me how IL2 actually derives TAS... Again, thanks a lot for your answers! Alberich Last edited by Alberich; 02-08-2012 at 08:00 AM. Reason: picture size reduced |
#5
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Slightly off topic but a really interesting read ....
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#6
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This is engineering for you !!
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__________________
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#7
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__________________
Intel Core i7-2600K ASUS MAXIMUS IV Motherboard G.SKILL Ripjaws X Series 16 GB Noctua NH-D14 CPU Cooler Palit GTX560 Ti 2 GB DDR5 Trackir 5....Saitek X52pro COOLER MASTER HAF X CORSAIR AX850 Power Supply LG 21'' flatron wide LCD |
#8
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You don't need to =/- target altitude in the bombsite altitude setting. Lofte 3D operation http://translate.google.co.uk/transl...26prmd%3Dimvns Theres plenty of videos out there for Allied's and Axis sights on google. . Last edited by KG26_Alpha; 02-10-2012 at 08:10 PM. |
#9
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Thats indeed some nice reading Galway, thanks for posting!
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Original language: Dazu muss von der abgelesenen Höhe (Höhe über NN) die Höhe des Ziels abgezogen werden. Translation: This must be subtracted from the read height (height above sea level) the level of the target. ![]() I love google-tranlations ![]() OK, just as I thought. Target-altitude is, more or less, important for precise bombing and should be subtracted from own altitude. Thanks you for helping! Alberich |
#10
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